40 Base CHA Divine Might Sorceress (Sorcerer 29 / Cleric 1 / RDD 10)

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  • #1170
    Orion

    Comment:

    This 40 CHA (up to 52 CHA) sorceress is a modification of the original build I designed 2.5 years ago.

    This character can have over 100 spells per day, but also:

    • has 22 Str (capped at 34)
    • plus Divine Might (for 15-21 divine damage / hit)
    • three attacks / round (four attacks / round with haste, five attacks / round with divine power or PnP – custom – tensor’s transformation).
    • animal domain boosted summons, full armor / shield proficiencies.

    So it can function as both a melee mage, sorceress with lots of spells per day, and with all that strength, a pack mule to carry all the loot a party could wish. The original build was built more like a tank with 400+HP and outrageous paladin saves.

    Sorcerer Spells / day with base CHA 40 ‘capped’ (increased to maximum with item/spell/potion bonuses) at 52

    • Lvl 1 – 12
    • Lvl 2 – 11
    • Lvl 3 – 11
    • Lvl 4 – 11
    • Lvl 5 – 11
    • Lvl 6 – 10
    • Lvl 7 – 10
    • Lvl 8 – 10
    • Lvl 9 – 10

    = 102 spells / day (including 6 Cantrips / day).

    Exotic proficiency is in there to equip a x4 crit weapon. Equip a x4 crit weapon ie Scythe or Mercurial Greatsword and the character will be doing critical hits with Str 34 ie +18 (x4 = +72) strength damage and Cha 52 +21 (x4 = +84) divine damage. Maybe 156 added damage with crits but I will need to study more regarding the damage increase limits. The spells will need to be used to lower AC to allow the character to crit though.

    Weaknesses are no still/autostill spell (ie reliance on spellsword equipment), lowish HP but ok for a spellsword, lowish saves (albeit boosted by spellcraft bonuses) and no Epic Mage Armor (EMA)/Epic Warding (EW). One could stop the Cha at 38 and get EMA/EW but then it defeats the concept of the 40 base CHA build idea

    Build details:

    Sorcerer(29), Cleric(1), Red Dragon Disciple(10), Human

    STR: 14 (22)
    DEX: 8
    CON: 12 (14)
    WIS: 8
    INT: 12 (14)
    CHA: 18 (40)

    Human: (Quick to Master)
    01: Sorcerer(1): Extend Spell, Power Attack
    02: Sorcerer(2)
    03: Cleric(1): Divine Might, Domain Animal, Domain Plant
    04: Sorcerer(3): CHA+1, (CHA=19)
    05: Sorcerer(4)
    06: Red Dragon Disciple(1): Weapon Proficiency Exotic
    07: Red Dragon Disciple(2): (STR=16)
    08: Sorcerer(5): CHA+1, (CHA=20)
    09: Sorcerer(6): Scribe Scroll
    10: Red Dragon Disciple(3)
    11: Red Dragon Disciple(4): (STR=18)
    12: Sorcerer(7): CHA+1, Empower Spell, (CHA=21)
    13: Sorcerer(8)
    14: Sorcerer(9)
    15: Sorcerer(10): Spell Penetration
    16: Sorcerer(11): CHA+1, (CHA=22)
    17: Red Dragon Disciple(5)
    18: Red Dragon Disciple(6): Maximize Spell
    19: Red Dragon Disciple(7): (CON=14)
    20: Red Dragon Disciple(8): CHA+1, (CHA=23)
    21: Red Dragon Disciple(9): Great Charisma I, (INT=14), (CHA=24)
    22: Red Dragon Disciple(10): {Darkvision}, (STR=22), (CHA=26)
    23: Sorcerer(12)
    24: Sorcerer(13): CHA+1, Great Charisma II, (CHA=28)
    25: Sorcerer(14)
    26: Sorcerer(15)
    27: Sorcerer(16): Great Charisma III, (CHA=29)
    28: Sorcerer(17): CHA+1, (CHA=30)
    29: Sorcerer(18)
    30: Sorcerer(19): Great Charisma IV, (CHA=31)
    31: Sorcerer(20)
    32: Sorcerer(21): CHA+1, (CHA=32)
    33: Sorcerer(22): Great Charisma V, (CHA=33)
    34: Sorcerer(23): Great Charisma VI, (CHA=34)
    35: Sorcerer(24)
    36: Sorcerer(25): CHA+1, Great Charisma VII, (CHA=36)
    37: Sorcerer(26): Great Charisma VIII, (CHA=37)
    38: Sorcerer(27)
    39: Sorcerer(28): Great Charisma IX, (CHA=38)
    40: Sorcerer(29): CHA+1, Great Charisma X, (CHA=40)

    Hitpoints: 288
    Skillpoints: 191
    Saving Throws (Fortitude/Will/Reflex): 23/24/14
    Saving Throw bonuses: Spells: +6
    BAB: 21
    AB (max, naked): 27 (melee), 20 (ranged)
    AC (naked/mundane armor/shield only): 17/28
    Spell Casting: Sorcerer(9)
    Alignment Changes: 0

    Concentration 43(45), Disable Trap 1(3), Discipline 25(31), Lore 8(10), Open Lock 1(0), Search 16(18), Set Trap 1(0), Spellcraft 28(30), Spot 25(24), Tumble 20(19)

    01: Concentration(4), Disable Trap(1), Lore(4), Open Lock(1), Set Trap(1), Save(2),
    02: Concentration(1), Lore(1), Save(4),
    03: Concentration(1), Lore(1), Save(6),
    04: Lore(1), Save(9),
    05: Lore(1), Save(12),
    06: Discipline(4), Search(2), Spot(4), Save(6),
    07: Tumble(5),
    08: Save(4),
    09: Save(8),
    10: Discipline(4), Search(4), Spot(4),
    11: Discipline(4),
    12: Save(4),
    13: Save(8),
    14: Save(12),
    15: Save(16),
    16: Save(20),
    17: Discipline(8), Search(4), Spot(12),
    18: Discipline(1), Search(2), Spot(1),
    19: Discipline(1), Search(2), Spot(1),
    20: Discipline(1), Search(2), Spot(1),
    21: Discipline(1), Spot(1), Save(2),
    22: Discipline(1), Spot(1), Save(5),
    23: Tumble(5),
    24: Concentration(5),
    25: Concentration(5),
    26: Save(5),
    27: Tumble(5),
    28: Concentration(5),
    29: Concentration(5),
    30: Concentration(5),
    31: Concentration(3), Spellcraft(2),
    32: Concentration(1), Spellcraft(4),
    33: Concentration(1), Spellcraft(4),
    34: Concentration(1), Spellcraft(4),
    35: Concentration(1), Save(4),
    36: Concentration(1), Save(8),
    37: Concentration(1), Spellcraft(2), Tumble(5),
    38: Concentration(1), Spellcraft(4),
    39: Concentration(1), Spellcraft(4),
    40: Concentration(1), Spellcraft(4),

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