Arch-Magus of the Greatsword (Sorcerer 35 / Cleric 3 / Fighter 2)

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  • #1076
    Orion

    Source: NWN: EE (Beamdog), WoG PW

    Comment:

    A melee mage using pure sorcerer is difficult to make due to the limited number of feats sorcerers have in comparison with wizards, along with a need for skill points requiring investment in both intelligence and charisma. Additionally there is great interest in multiclassing due to the great synergy with a high Charisma score and Divine Might / Divine Shield – one will want to get those feats. Or Paladin’s Divine Grace or Blackguard’s Dark Blessing for outrageous saves. Pure wizard melee mage in comparison gets additional spellcasting related feats plus scribe scroll for free, as well as the ability to dump charisma (to 6-8).

    For this build concept I multiclass. I use Cleric to access Divine Might (+11 to 17 divine damage/hit) / Divine Shield (+11 to 17 dodge AC) and Animal Domain (for enhanced summons). I use Fighter for proficiencies and bonus combat feats to make it enjoyable to play.

    It has been attempted before – dmuzzy in 2007 wrote Arcane Vanguard Sorcerer 36 / Cleric 2 / Fighter 2, here I drop one Sorc level and to push Fighter bonus feat to Epics for Epic Weapon Focus (to obtain another Epic Spell Feat, Epic Mage Armor) while retaining 3 attacks / round (4 attacks / round with haste). I also go Int 14 for 86 additional skill points. There is 20% exp penalty at level 20 otherwise no exp penalties.

    The mundane AB of 27 is low but higher than most sorcerers / wizards, designed to use defeat non-boss NPC enemies and saving spells. Such enemies can have their AC lowered with various spells, such as Grease, Web/Darkness, Stinking Cloud,  Evards with the correct equipment, Hold Monster and Bigbys 6/7, or even just flanking attacks with an empowered summon active. With all the saved spells, there is a 35 caster level sorcerer spell book with up to nine level 9 spells / day (ie 9 Time Stops) as well as DC casting to deal with boss NPCs.

    Bigby’s Grasping Hand is used here to lower enemy AC allowing my character to hit more often, and immobilise them so I can retreat if needed.

    Source: NWN: EE (Beamdog), WoG PW

    Build details:

    Sorcerer(35), Cleric(3), Fighter(2), Human

    STR: 16
    DEX: 8
    CON: 14
    WIS: 8
    INT: 14
    CHA: 15 (32)

    Human: (Quick to Master)
    01: Fighter(1): Toughness, Power Attack, Weapon Focus: Greatsword
    02: Sorcerer(1)
    03: Cleric(1): Divine Shield, Domain Animal
    04: Sorcerer(2): CHA+1, (CHA=16)
    05: Sorcerer(3)
    06: Sorcerer(4): Still Spell
    07: Sorcerer(5)
    08: Sorcerer(6): CHA+1, (CHA=17)
    09: Sorcerer(7): Empower Spell
    10: Sorcerer(8)
    11: Sorcerer(9)
    12: Sorcerer(10): CHA+1, Scribe Scroll, (CHA=18)
    13: Sorcerer(11)
    14: Sorcerer(12)
    15: Cleric(2): Divine Might
    16: Sorcerer(13): CHA+1, (CHA=19)
    17: Sorcerer(14)
    18: Sorcerer(15): Maximize Spell
    19: Sorcerer(16)
    20: Cleric(3): CHA+1, (CHA=20)
    21: Fighter(2): Great Charisma I, Epic Weapon Focus: Greatsword, (CHA=21)
    22: Sorcerer(17)
    23: Sorcerer(18)
    24: Sorcerer(19): CHA+1, Automatic Still Spell I, (CHA=22)
    25: Sorcerer(20)
    26: Sorcerer(21)
    27: Sorcerer(22): Automatic Still Spell II
    28: Sorcerer(23): CHA+1, Epic Spell: Epic Mage Armor, (CHA=23)
    29: Sorcerer(24)
    30: Sorcerer(25): Automatic Still Spell III
    31: Sorcerer(26): Epic Spell: Epic Warding
    32: Sorcerer(27): CHA+1, (CHA=24)
    33: Sorcerer(28): Great Charisma II, (CHA=25)
    34: Sorcerer(29): Great Charisma III, (CHA=26)
    35: Sorcerer(30)
    36: Sorcerer(31): CHA+1, Great Charisma IV, (CHA=28)
    37: Sorcerer(32): Great Charisma V, (CHA=29)
    38: Sorcerer(33)
    39: Sorcerer(34): Great Charisma VI, (CHA=30)
    40: Sorcerer(35): CHA+1, Great Charisma VII, (CHA=32)

    Hitpoints: 304
    Skillpoints: 215
    Saving Throws (Fortitude/Will/Reflex): 22/22/15
    Saving Throw bonuses: Spells: +8
    BAB: 21
    AB (max, naked): 27 (melee), 20 (ranged)
    AC (naked/mundane items only): 13/24
    Spell Casting: Sorcerer(9)
    Alignment Changes: 0

    Concentration 43(45), Disable Trap 1(3), Discipline 24(27), Open Lock 1(0), Search 11(13), Set Trap 1(0), Spellcraft 38(40), Spot 21(20), Tumble 20(19)

    01: Concentration(4), Disable Trap(1), Discipline(4), Open Lock(1), Search(1), Set Trap(1), Spot(2),
    02: Concentration(1), Search(1), Spellcraft(2),
    03: Concentration(1), Spellcraft(2), Spot(1),
    04: Concentration(1), Spellcraft(2), Save(2),
    05: Concentration(1), Spot(1), Save(4),
    06: Concentration(1), Save(8),
    07: Concentration(1), Spot(1), Tumble(5),
    08: Concentration(1), Spellcraft(4),
    09: Concentration(1), Spellcraft(2), Spot(1),
    10: Concentration(1), Spellcraft(1), Save(3),
    11: Concentration(1), Spellcraft(1), Spot(1), Save(4),
    12: Concentration(1), Spellcraft(1), Save(7),
    13: Concentration(1), Spellcraft(1), Spot(1), Save(8),
    14: Concentration(1), Spellcraft(1), Save(11),
    15: Concentration(1), Spellcraft(1), Spot(1), Save(12),
    16: Concentration(1), Save(16),
    17: Concentration(1), Spot(1), Tumble(5), Save(8),
    18: Concentration(1), Save(12),
    19: Concentration(1), Spot(1), Save(14),
    20: Concentration(1), Save(18),
    21: Concentration(1), Discipline(20), Spot(1),
    22: Concentration(1), Spellcraft(4),
    23: Concentration(1), Spellcraft(2), Spot(1),
    24: Concentration(1), Spellcraft(3), Save(1),
    25: Concentration(1), Search(1), Spellcraft(1), Spot(1),
    26: Concentration(1), Search(1), Save(2),
    27: Concentration(1), Spot(1), Save(4),
    28: Concentration(1), Save(8),
    29: Concentration(1), Spot(1), Tumble(5),
    30: Concentration(1), Spellcraft(4),
    31: Concentration(1), Spellcraft(2), Spot(1),
    32: Concentration(1), Search(2),
    33: Concentration(1), Search(1), Spot(1),
    34: Concentration(1), Search(2),
    35: Concentration(1), Search(1), Spot(1),
    36: Concentration(1), Search(1), Spellcraft(2),
    37: Concentration(1), Spellcraft(2), Spot(1),
    38: Concentration(1), Save(4),
    39: Concentration(1), Spot(1), Save(6),
    40: Concentration(1), Tumble(5),

    #1083
    Aquarius

    I really like him!

    The third level of cleric has been taken only to have +1 AB, right?

    #1084
    Orion

    Hi Aquarius! Thanks for commenting!

    Yes you are correct, the third level of cleric is to obtain 11 BAB  pre-epic (21 BAB lvl 40) and the third attack (four with haste), and shift the Fighter 2 bonus feat to Epics (I take Epic Weapon Focus with it) so I can get space for Epic Mage Armor + Cha 32.

    It is very very fun to cast Bigby’s Forceful Hand to disable an enemy on the ground, then use divine might/haste, and hit em with divine damage from a greatsword 🙂

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