The QuadCrit Spell-Blade (Sorcerer 28 / Cleric 2 / RDD 10)

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      My sorceress (far left) has both DC sorcerer spellcasting and the ability to pack a punch with a Divine Might boosted (+11-17 Divine Damage) RDD empowered (up to 38 Str) Mercurial Greatsword (x4 critical hits). Source: NWN EE, WoG Server, in a party with a teammate.


      This is a sorcerer with a full ‘undispellable’ spellbook, DC spell casting (effective spells requiring saving throws), high charisma and the ability to hit enemies hard with a Flame Weapon / Divine Might boosted, RDD Empowered Mercurial Greatsword or Scythe for x4 critical hits.

      At level 15: 161 damage with a +4 mercurial great sword

      It is optimised for the World of Greyhawk (WoG) PW Server however it should be very effective in any environment where spellsword armor (no arcane failure) is available. This will be more environments than expected if one invests in the craft armor skill (can take some points from search/spot/spellcraft), as one could craft a Mithral Chain Shirt (no arcane spell failure chain shirt) with a single bar of mithral and Epic Mage Armor will add +5 armor AC.

      HP and AB not the best but smart spellcasting can easily overcome this weakness.

      One could go Strength based however DC spell casting + extra spells / day seemed more optimal.

      Examples include:

      • Flank enemies using empowered summons to tank damage and AB bonus on attacks,
      • Both 50% concealment + 50% attack miss chance combination improved invisibility/darkness
      • Many ways to greatly reduce enemy AC by making them flat footed and enemies losing all dexterity, tumble and dodge AC bonuses, through disables, blindness or stopping time (Darkness, Grease, Stinking Cloud, Bigby’s Forceful Hand, Hold Monster, Time Stop)
      • True Strike spell for +20 AB for 1 round (note the character can hit hard in this round)
      • Boosted AC with Haste +4/Divine Shield +11-17 dodge AC and RDD +4 AC
      • Empowered Endurance or Strength to boost AB (up to +3AB) / HP (up to +120 HP)
      • Damage reduction from Protection from Elements/Premonition/Epic Warding.

      Build Details:

      Sorcerer(28), Cleric(2), Red Dragon Disciple(10), Human

      Alignment: Neutral Evil or Lawful/Neutral/Chaotic Good

      Deity (WoG only): Obad-Hai if Neutral Evil, Ehlonna if Good

      STR: 16 (26)
      DEX: 8
      CON: 12 (14)
      WIS: 8
      INT: 14 (16)
      CHA: 16 (32)

      Human: (Quick to Master)
      01: Sorcerer(1): Extend Spell, Power Attack
      02: Sorcerer(2)
      03: Cleric(1): Divine Might, Domain Animal, Domain Plant
      04: Sorcerer(3): CHA+1, (CHA=17)
      05: Sorcerer(4)
      06: Red Dragon Disciple(1): Weapon Proficiency Exotic
      07: Red Dragon Disciple(2): (STR=18)
      08: Sorcerer(5): CHA+1, (CHA=18)
      09: Sorcerer(6): Weapon Focus: Scythe
      10: Red Dragon Disciple(3)
      11: Red Dragon Disciple(4): (STR=20)
      12: Sorcerer(7): CHA+1, Empower Spell, (CHA=19)
      13: Sorcerer(8)
      14: Sorcerer(9)
      15: Sorcerer(10): Maximize Spell
      16: Red Dragon Disciple(5): CHA+1, (CHA=20)
      17: Red Dragon Disciple(6)
      18: Cleric(2): Divine Shield
      19: Red Dragon Disciple(7): (CON=14)
      20: Red Dragon Disciple(8): CHA+1, (CHA=21)
      21: Red Dragon Disciple(9): Epic Weapon Focus: Scythe, (INT=16)
      22: Red Dragon Disciple(10): {Darkvision}, (STR=24), (CHA=23)
      23: Sorcerer(11)
      24: Sorcerer(12): CHA+1, Great Charisma I, (CHA=25)
      25: Sorcerer(13)
      26: Sorcerer(14)
      27: Sorcerer(15): Great Charisma II, (CHA=26)
      28: Sorcerer(16): CHA+1, (CHA=27)
      29: Sorcerer(17)
      30: Sorcerer(18): Great Charisma III, (CHA=28)
      31: Sorcerer(19)
      32: Sorcerer(20): CHA+1, (CHA=29)
      33: Sorcerer(21): Epic Spell: Epic Mage Armor
      34: Sorcerer(22)
      35: Sorcerer(23): Epic Spell: Epic Warding
      36: Sorcerer(24): CHA+1, Great Charisma IV, (CHA=31)
      37: Sorcerer(25)
      38: Sorcerer(26): Great Charisma V, (CHA=32)
      39: Sorcerer(27): Great Strength I, (STR=25)
      40: Sorcerer(28): STR+1, (STR=26)

      Hitpoints: 292
      Skillpoints: 234
      Saving Throws (Fortitude/Will/Reflex): 24/25/14
      Saving Throw bonuses: Spells: +9
      BAB: 22
      AB (max, naked): 33 (melee), 21 (ranged)
      AC (naked/mundane armor/shield only): 17/28
      Spell Casting: Sorcerer(9)
      Alignment Changes: 0

      Concentration 43(45), Disable Trap 1(6), Discipline 25(33), Lore 8(11), Open Lock 1(0), Search 25(28), Set Trap 11(10), Spellcraft 42(45), Spot 25(24), Tumble 20(19)

      01: Concentration(4), Disable Trap(1), Lore(4), Open Lock(1), Set Trap(1), Spellcraft(3), Save(3),
      02: Concentration(1), Lore(1), Save(6),
      03: Lore(1), Save(10),
      04: Lore(1), Save(14),
      05: Lore(1), Save(18),
      06: Discipline(9), Search(5), Spot(3), Save(6),
      07: Discipline(1), Tumble(5),
      08: Concentration(4), Save(1),
      09: Save(6),
      10: Discipline(3), Search(6), Spot(2),
      11: Discipline(1), Search(3), Spot(1),
      12: Save(5),
      13: Save(10),
      14: Save(15),
      15: Save(20),
      16: Discipline(5), Search(5), Spot(8), Save(7),
      17: Discipline(1), Search(1), Tumble(5),
      18: Save(5),
      19: Discipline(2), Search(2), Spot(6),
      20: Discipline(1), Search(1), Spot(3),
      21: Concentration(2), Discipline(1), Search(1), Spot(1),
      22: Concentration(3), Discipline(1), Search(1), Spot(1),
      23: Concentration(6),
      24: Concentration(6),
      25: Concentration(2), Spellcraft(4),
      26: Concentration(1), Save(5),
      27: Concentration(1), Tumble(5),
      28: Concentration(1), Spellcraft(5),
      29: Concentration(1), Spellcraft(5),
      30: Concentration(1), Spellcraft(5),
      31: Concentration(1), Spellcraft(5),
      32: Concentration(1), Spellcraft(5),
      33: Concentration(1), Spellcraft(4), Save(1),
      34: Concentration(1), Set Trap(2), Spellcraft(1), Save(1),
      35: Concentration(1), Set Trap(2), Spellcraft(1), Save(1),
      36: Concentration(1), Set Trap(2), Spellcraft(1), Save(1),
      37: Concentration(1), Set Trap(2), Spellcraft(1), Save(1),
      38: Concentration(1), Set Trap(2), Spellcraft(1), Save(1),
      39: Concentration(1), Spellcraft(1), Save(5),
      40: Concentration(1), Tumble(5),

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