Edwin Odesseiron – Wizard 38 / Druid 1 / Assassin 1

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  • #972
    Maximillian Kane

    Hey, everyone!

     

    This is my NWN interpretation of Edwin Odesseiron, the powerful Mage companion you could get in Baldur’s Gate 1 and 2. He was a Conjurer, and one of the Red Wizards of Thay. His hunger for power was so intense that he ended up turning himself into a woman (Edwina). The idea behind this build was that he would do anything for power, so he tries to study some Natural magic just so he can increase his arcane prowess. He’s also Evil, and would do anything to win a fight, which means that trap tactics are definitely not something he’d be afraid to use if it gave him an edge. He’s a very powerful caster build with improved summons, an Animal Companion that can help him gain the first few levels, and then Craft Wand + his arcane spells to make him a force to be reckoned with. The Druid level gives him Improved Summons (at least on WoG, where I’m playing him), and the focus in Conjuration is more for flavor than because it’s any good. Although he was Lawful Evil in the game, he needs to be Neutral Evil in this interpretation. If that bothers you, you can swap Druid for Cleric and choose the Animal domain. You lose a few skill points and the Animal Companion to help you early on, but the improved summons will still apply. Then he doesn’t need to be Neutral anymore, only Evil for Assassin.

    This is a typical caster build that can use Evard’s Black Tentacles very effectively in combat. The biggest problem with Conjuration focus for Arcane Casters is that the highest level spell that it applies to is Evard’s, which is a level 4 spell. Since DCs take spell level into account, this means that your highest DC in a Conjuration spell will still be only 1 point higher than your own level 9 spells for any other schools, and 5 points lower than if you had gone with Necromancy focus and fired off a Wail of the Banshee. Also, immunities and DR can be a nuisance when you’re casting Evard’s Black tentacles all the time. The only good thing is that it’s very difficult for mages and other fragile types to survive even 1 round inside the AoE of Empowered Evard’s. However, because you’re Human, that also applies to you, so be very mindful where you cast it, and stay away from the AoE! If only Edwin were a Gnome, right?

     

    Anyway, here he is! Ladies and Gentlement, Edwin Odesseiron!

    Wizard(38), Druid(1), Assassin(1), Human

    STR: 8
    DEX: 8
    CON: 16
    WIS: 12
    INT: 18 (36)
    CHA: 8

    Human: (Quick to Master)
    01: Druid(1): Expertise, Luck of Heroes
    02: Wizard(1): {Scribe Scroll}
    03: Wizard(2): Extend Spell
    04: Wizard(3): INT+1, (INT=19)
    05: Wizard(4)
    06: Wizard(5): Craft Wand, Empower Spell
    07: Wizard(6)
    08: Wizard(7): INT+1, (INT=20)
    09: Wizard(8): Still Spell
    10: Wizard(9)
    11: Wizard(10): Maximize Spell
    12: Wizard(11): INT+1, Spell Focus: Conjuration, (INT=21)
    13: Wizard(12)
    14: Wizard(13)
    15: Wizard(14): Toughness
    16: Wizard(15): INT+1, Greater Spell Focus: Conjuration, (INT=22)
    17: Wizard(16)
    18: Wizard(17): Great Fortitude
    19: Wizard(18)
    20: Wizard(19): INT+1, (INT=23)
    21: Wizard(20): Armor Skin, Great Intelligence I, (INT=24)
    22: Wizard(21)
    23: Wizard(22)
    24: Wizard(23): INT+1, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, (INT=25)
    25: Wizard(24)
    26: Wizard(25)
    27: Wizard(26): Great Intelligence II, Epic Spell Focus: Conjuration, (INT=26)
    28: Wizard(27): INT+1, (INT=27)
    29: Wizard(28)
    30: Wizard(29): Great Intelligence III, Great Intelligence IV, (INT=29)
    31: Wizard(30)
    32: Wizard(31): INT+1, (INT=30)
    33: Wizard(32): Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding
    34: Wizard(33)
    35: Wizard(34)
    36: Wizard(35): INT+1, Great Intelligence V, Great Intelligence VI, (INT=33)
    37: Assassin(1)
    38: Wizard(36)
    39: Wizard(37): Great Intelligence VII, (INT=34)
    40: Wizard(38): INT+1, Great Intelligence VIII, (INT=36)

    Hitpoints: 326
    Skillpoints: 425
    Saving Throws (Fortitude/Will/Reflex): 24/25/16
    Saving Throw bonuses: Spells: +11
    BAB: 19
    AB (max, naked): 18 (melee), 18 (ranged)
    AC (naked/mundane armor/shield only): 19/27
    Spell Casting: Wizard(9),Druid(1)
    Alignment Changes: 0

    Concentration 43(46), Craft Trap 21(34), Disable Trap 33(48), Heal 16(17), Hide 8(7), Lore 43(56), Move Silently 8(7), Open Lock 26(25), Search 12(25), Set Trap 40(41), Spellcraft 43(56), Spot 40(41), Tumble 40(39), UMD 36(35)

    01: Concentration(4), Craft Trap(4), Hide(2), Lore(4), Move Silently(2), Spellcraft(4), Save(12),
    02: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(15),
    03: Concentration(1), Craft Trap(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(14),
    04: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(17),
    05: Concentration(1), Craft Trap(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(16),
    06: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(19),
    07: Concentration(1), Craft Trap(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(18),
    08: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(22),
    09: Concentration(1), Craft Trap(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(22),
    10: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(26),
    11: Concentration(1), Craft Trap(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(26),
    12: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(30),
    13: Concentration(1), Craft Trap(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(30),
    14: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(34),
    15: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(38),
    16: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(43),
    17: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(48),
    18: Concentration(1), Craft Trap(1), Lore(1), Spellcraft(1), Save(53),
    19: Concentration(1), Lore(1), Spellcraft(1), Save(59),
    20: Concentration(1), Lore(1), Spellcraft(1), Save(65),
    21: Concentration(1), Lore(1), Spellcraft(1), Save(71),
    22: Concentration(1), Spellcraft(1), Save(79),
    23: Concentration(1), Spellcraft(1), Save(87),
    24: Concentration(1), Spellcraft(1), Save(95),
    25: Concentration(1), Spellcraft(1), Save(103),
    26: Concentration(1), Spellcraft(1), Save(111),
    27: Concentration(1), Spellcraft(1), Save(119),
    28: Concentration(1), Spellcraft(1), Save(128),
    29: Concentration(1), Spellcraft(1), Save(137),
    30: Concentration(1), Spellcraft(1), Save(146),
    31: Concentration(1), Spellcraft(1), Save(156),
    32: Concentration(1), Spellcraft(1), Save(167),
    33: Concentration(1), Spellcraft(1), Save(178),
    34: Concentration(1), Spellcraft(1), Save(189),
    35: Concentration(1), Spellcraft(1), Save(200),
    36: Concentration(1), Spellcraft(1), Save(211),
    37: Disable Trap(33), Open Lock(26), Search(12), Set Trap(40), Spot(40), Tumble(40), UMD(36),
    38: Concentration(2), Lore(10), Spellcraft(2),
    39: Concentration(1), Heal(4), Lore(8), Spellcraft(1),
    40: Concentration(1), Heal(12), Lore(1), Spellcraft(1),

     

    I hope you like him!

     

    Take it EZ!

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