Fast Divine Spell-Kama (Sorcerer 30 / BG 4 / Monk 6)

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    The sorcerer does 7 attacks / round with Flurry of Blows and Haste. He has Divine Shield (+11 Dodge AC), Divine Might (+11 Divine Damage / Hit), Dark Blessing (+11 to all saves), Shadow Shield (+3 soak 10 dmg, +5 natural AC), Improved Invisibility (50% concealment), Greater Magic Weapon/Flame Weapon active. He is surrounded by Stinking Cloud, Darkness and Grease making his enemies blind and periodically dazed, slowed and/or knocked to the ground while being immune to these effects with Ultravision, Protection versus Evil (mind immunity against his own spells) and Knockdown Immunity boots. He can taunt enemies to lower AC further by up to 6. He is not good at hitting enemies, but with the sorcerers tools to lower enemy AC, the taunt skill to further lower AC, the high number of attacks / round, and damage boost with divine might, his physical attacks have been a useful adjunct to the sorcerer’s usual combat arsenal.

    Gameplay footage against spell resistant Drow enemies. A lot of combinations. Monk Speed, extended Mass Haste and Expeditious Retreat, for lightning fast movement. Monk attacks (for 6-7 attacks / round) and Divine Might (for +15 divine damage / hit for 15 rounds up to 18x/day). Time Stop to kill high priority targets quickly (the Drow Wizards). Divine Shield (+15 AC), Epic Warding, Epic Mage Armor and other spells to protect me. Mestil’s Acid Sheath and Elemental Shield to damage enemies who hit me. Grease to knock down enemies in an AoE through spell resistance. Wail of the Banshee to kill a few of them.

    This character I enjoyed playing.

    • Sorcerer 30 with Cha 30 (capped at 42)
    • Monk 6 for Evasion, Monk Speed +20, deflect arrows, eventual Improved Knockdown
    • Blackguard for great saves, divine shield and divine might (+16 AC, +16 divine damage / hit).

    The mage is running around with monk speed (which increases the movement speed cap to 3.2, from 1.5), able to move at lightning speed with Mass Haste and Expeditious Retreat combined. The Sorcerer spells (ie Grease, Darkness, Stinking Cloud, Evards, Hold Monster, Bigbys 6/7) are then used to disable the enemy and lower the enemy’s AC.

    The character can hit the enemy 5-7 times / round (flurry and haste) with +16 divine damage and +1d6 sneak attack, flame weapon + GMW + keen can be added to the kama. Taunt can be further used to lower enemy AC by 6 and Blackguard’s bull strength stacks with empowered bull’s strength to get close to hitting the strength cap with 1-2 items which adding to strength. The level 1 True Strike spell can also be used to add +20 AB to all attacks for three flurries.

    If the character cannot disable the enemy, there is Haste -> Time Stop / Empowered IGMSx2 (or Horrid Wilting x2 or Max Firebrand x2).

    Or just Time Stop and hit away.

    Here I use Time Stop + physical attacks. This level 39 character has 7 attacks / round, deals 1-6 +9 str damage +5 slashing +5 positive +5 magical +15 divine +1d4+10 fire damage / hit (51 to 59 damage, or 357 to 413 per round if every attack is successful). The characters AB is around 40 but the time stop reduces the enemy’s AC by removing all the enemy’s Tumble, Dodge (and Dex AC if there is no uncanny dodge), allowing me to land a number of successful hits. The characters incredible speed with both Mass Haste and Expeditious Retreat active, allows him or her to move at lightning speed from target to target during the Time Stop. My character can cast 8 level 9 spells / rest (or up to 8 time stops / rest).

    Defenses are good for a sorcerer with amazing saves (+16 with Dark Blessing), divine shield (+16) + Epic Mage Armor + Epic Warding + Evasion + 8 tumble AC + 1 monk AC + any dex/wis AC bonuses. Against spell resistant enemies, it passes maximum standard toolset SR 32 95% of the time, Breaches or Mordenkainen’s Disjunction can be used to lower enemy spell resistance further if needed, although there will be challenges against enemies such as Drow, who have high spell resistance (Character level +11 – so a level 40 drow will have SR 51).

    In this screenshot I disable the enemy with Hold Monster (the Dire Bear Summon) and Bigby’s Forceful Hand (the Dragon Fiend) for 1 round/caster level (12 rounds in this screenshot), and hit away with 5 attacks / round (4 APR + 1 APR from Flurry of Blows) with their AC reduced from being disabled. 

    Sorcerer(30), Blackguard(4), Monk(6), Human

    Lawful Evil, PvM 1-40

    STR: 16
    DEX: 8
    CON: 14
    WIS: 8
    INT: 14
    CHA: 15 (30)

    Human: (Quick to Master)
    01: Monk(1): Power Attack, Toughness, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
    02: Sorcerer(1)
    03: Sorcerer(2): Scribe Scroll
    04: Sorcerer(3): CHA+1, (CHA=16)
    05: Sorcerer(4)
    06: Sorcerer(5): Extend Spell
    07: Sorcerer(6)
    08: Sorcerer(7): CHA+1, (CHA=17)
    09: Sorcerer(8): Empower Spell
    10: Sorcerer(9)
    11: Sorcerer(10)
    12: Monk(2): CHA+1, Weapon Focus: Kama, {Deflect Arrows}, (CHA=18)
    13: Blackguard(1)
    14: Blackguard(2): {Smite Good}
    15: Blackguard(3): Divine Shield
    16: Sorcerer(11): CHA+1, (CHA=19)
    17: Sorcerer(12)
    18: Blackguard(4): Divine Might
    19: Monk(3)
    20: Monk(4): CHA+1, (CHA=20)
    21: Sorcerer(13): Epic Weapon Focus: Kama
    22: Sorcerer(14)
    23: Sorcerer(15)
    24: Sorcerer(16): CHA+1, Maximize Spell, (CHA=21)
    25: Sorcerer(17)
    26: Sorcerer(18)
    27: Sorcerer(19): Epic Prowess
    28: Sorcerer(20): CHA+1, (CHA=22)
    29: Sorcerer(21)
    30: Sorcerer(22): Epic Spell: Epic Mage Armor
    31: Sorcerer(23): Epic Spell: Epic Warding
    32: Monk(5): CHA+1, (CHA=23)
    33: Sorcerer(24): Great Charisma I, (CHA=24)
    34: Sorcerer(25)
    35: Sorcerer(26): Great Charisma II, (CHA=25)
    36: Sorcerer(27): CHA+1, Great Charisma III, (CHA=27)
    37: Sorcerer(28)
    38: Sorcerer(29): Great Charisma IV, (CHA=28)
    39: Sorcerer(30): Great Charisma V, (CHA=29)
    40: Monk(6): CHA+1, {Knockdown, Improved Knockdown}, (CHA=30)

    Hitpoints: 328
    Skillpoints: 233
    Saving Throws (Fortitude/Will/Reflex): 34/32/28
    Saving Throw bonuses: Spells: +7, Mind Effects: +2
    BAB: 23
    AB (max, naked): 30 (melee), 23 (ranged)
    AC (naked/mundane items only): 18/28
    Spell Casting: Sorcerer(9)
    Alignment Changes: 0

    Concentration 37(39), Discipline 43(46), Hide 5(4), Listen 43(42), Open Lock 1(0), Search 4(6), Spellcraft 34(36), Taunt 21(31), Tumble 40(39)

    01: Concentration(4), Discipline(4), Hide(4), Listen(4), Open Lock(1), Search(2), Tumble(4), Save(2),
    02: Concentration(1), Spellcraft(2), Save(4),
    03: Concentration(1), Search(1), Save(6),
    04: Concentration(1), Save(10),
    05: Concentration(1), Search(1), Save(12),
    06: Concentration(1), Save(16),
    07: Concentration(1), Save(20),
    08: Concentration(1), Save(24),
    09: Concentration(1), Save(28),
    10: Concentration(1), Save(32),
    11: Save(37),
    12: Discipline(11), Hide(1), Listen(11), Tumble(11), Save(10),
    13: Discipline(1), Taunt(14),
    14: Discipline(1), Taunt(3), Save(1),
    15: Discipline(1), Taunt(1), Save(4),
    16: Spellcraft(7), Save(2),
    17: Save(7),
    18: Discipline(3), Taunt(3), Save(6),
    19: Discipline(1), Listen(7), Tumble(5),
    20: Concentration(3), Discipline(1), Listen(1), Save(2),
    21: Spellcraft(7),
    22: Spellcraft(5),
    23: Spellcraft(5),
    24: Spellcraft(1), Save(4),
    25: Spellcraft(1), Save(8),
    26: Spellcraft(1), Save(12),
    27: Spellcraft(1), Save(16),
    28: Spellcraft(1), Save(20),
    29: Spellcraft(1), Save(24),
    30: Spellcraft(1), Save(28),
    31: Spellcraft(1), Save(32),
    32: Discipline(12), Listen(12), Tumble(15),
    33: Concentration(5),
    34: Concentration(5),
    35: Concentration(5),
    36: Concentration(5),
    37: Concentration(1), Save(4),
    38: Save(9),
    39: Save(14),
    40: Discipline(8), Listen(8), Tumble(5),

    A slightly longer combat video against spell resistant Drow enemies. I get to level 40 in this video.

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