Fast Divine Spell-Kama (Sorcerer 30 / BG 4 / Monk 6)

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    Orion

    The sorcerer does 7 attacks / round with Flurry of Blows and Haste. He has Divine Shield (+11 Dodge AC), Divine Might (+11 Divine Damage / Hit), Dark Blessing (+11 to all saves), Shadow Shield (+3 soak 10 dmg, +5 natural AC), Improved Invisibility (50% concealment), Greater Magic Weapon/Flame Weapon active. He is surrounded by Stinking Cloud, Darkness and Grease making his enemies blind and periodically dazed, slowed and/or knocked to the ground while being immune to these effects with Ultravision, Protection versus Evil (mind immunity against his own spells) and Knockdown Immunity boots. He can taunt enemies to lower AC further by up to 6. He is not good at hitting enemies, but with the sorcerers tools to lower enemy AC, the taunt skill to further lower AC, the high number of attacks / round, and damage boost with divine might, his physical attacks have been a useful adjunct to the sorcerer’s usual combat arsenal.

    This idea I found interesting.

    • Sorcerer 30 with Cha 30 (capped at 42)
    • Monk 6 for Evasion, Monk Speed +20, deflect arrows
    • Blackguard for great saves, divine shield and divine might (+16 AC, +16 divine damage / hit).

    Conceptually the mage is running around with monk speed (which increases the movement speed cap to 3.2, from 1.5), able to maneuver where he or she wants with impunity with an expeditious retreat spell (level 1) potentially extended. The Sorcerer spells (ie Grease, Darkness, Stinking Cloud, Evards, Hold Monster, Bigbys 6/7) are then used to disable the enemy and lower the enemy’s AC.

    The character can hit the enemy 5-7 times / round (flurry and haste) with +16 divine damage and +1d6 sneak attack, flame weapon + GMW + keen can be added to the kama. Taunt can be further used to lower enemy AC by 6 and Blackguard’s bull strength can be added to empowered bull’s strength to get close to hitting the strength cap with 1-2 items which adds to strength. The level 1 True Strike spell can also be used to add +20 AB to all attacks for three flurries.

    If the character cannot disable the enemy, then there is always Haste -> Time Stop / Empowered IGMSx2 (or Horrid Wilting x2 or Max Firebrand x2).

    Decent defenses with amazing saves, divine shield + EMA + EW + Evasion + 8 tumble AC + 1 monk AC + any dex/wis AC bonuses. Passes maximum standard toolset SR 32 95% of the time, Breaches or Mordenkainen’s Disjunction can be used to lower enemy spell resistance further if needed.

    In this screenshot I disable the enemy with Hold Monster (the Dire Bear Summon) and Bigby’s Forceful Hand (the Dragon Fiend) for 1 round/caster level (12 rounds in this screenshot), and hit away with 5 attacks / round (4 APR + 1 APR from Flurry of Blows) with their AC reduced from being disabled. 

    Sorcerer(30), Blackguard(4), Monk(6), Human

    Lawful Evil, PvM 1-40

    STR: 16
    DEX: 8
    CON: 14
    WIS: 8
    INT: 14
    CHA: 15 (30)

    Human: (Quick to Master)
    01: Monk(1): Power Attack, Toughness, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
    02: Sorcerer(1)
    03: Sorcerer(2): Scribe Scroll
    04: Sorcerer(3): CHA+1, (CHA=16)
    05: Sorcerer(4)
    06: Sorcerer(5): Extend Spell
    07: Sorcerer(6)
    08: Sorcerer(7): CHA+1, (CHA=17)
    09: Sorcerer(8): Empower Spell
    10: Sorcerer(9)
    11: Sorcerer(10)
    12: Monk(2): CHA+1, Weapon Focus: Kama, {Deflect Arrows}, (CHA=18)
    13: Blackguard(1)
    14: Blackguard(2): {Smite Good}
    15: Blackguard(3): Divine Shield
    16: Sorcerer(11): CHA+1, (CHA=19)
    17: Sorcerer(12)
    18: Blackguard(4): Divine Might
    19: Monk(3)
    20: Monk(4): CHA+1, (CHA=20)
    21: Sorcerer(13): Epic Weapon Focus: Kama
    22: Sorcerer(14)
    23: Sorcerer(15)
    24: Sorcerer(16): CHA+1, Maximize Spell, (CHA=21)
    25: Sorcerer(17)
    26: Sorcerer(18)
    27: Sorcerer(19): Epic Prowess
    28: Sorcerer(20): CHA+1, (CHA=22)
    29: Sorcerer(21)
    30: Sorcerer(22): Epic Spell: Epic Mage Armor
    31: Sorcerer(23): Epic Spell: Epic Warding
    32: Monk(5): CHA+1, (CHA=23)
    33: Sorcerer(24): Great Charisma I, (CHA=24)
    34: Sorcerer(25)
    35: Sorcerer(26): Great Charisma II, (CHA=25)
    36: Sorcerer(27): CHA+1, Great Charisma III, (CHA=27)
    37: Sorcerer(28)
    38: Sorcerer(29): Great Charisma IV, (CHA=28)
    39: Sorcerer(30): Great Charisma V, (CHA=29)
    40: Monk(6): CHA+1, {Knockdown, Improved Knockdown}, (CHA=30)

    Hitpoints: 328
    Skillpoints: 233
    Saving Throws (Fortitude/Will/Reflex): 34/32/28
    Saving Throw bonuses: Spells: +7, Mind Effects: +2
    BAB: 23
    AB (max, naked): 30 (melee), 23 (ranged)
    AC (naked/mundane items only): 18/28
    Spell Casting: Sorcerer(9)
    Alignment Changes: 0

    Concentration 37(39), Discipline 43(46), Hide 5(4), Listen 43(42), Open Lock 1(0), Search 4(6), Spellcraft 34(36), Taunt 21(31), Tumble 40(39)

    01: Concentration(4), Discipline(4), Hide(4), Listen(4), Open Lock(1), Search(2), Tumble(4), Save(2),
    02: Concentration(1), Spellcraft(2), Save(4),
    03: Concentration(1), Search(1), Save(6),
    04: Concentration(1), Save(10),
    05: Concentration(1), Search(1), Save(12),
    06: Concentration(1), Save(16),
    07: Concentration(1), Save(20),
    08: Concentration(1), Save(24),
    09: Concentration(1), Save(28),
    10: Concentration(1), Save(32),
    11: Save(37),
    12: Discipline(11), Hide(1), Listen(11), Tumble(11), Save(10),
    13: Discipline(1), Taunt(14),
    14: Discipline(1), Taunt(3), Save(1),
    15: Discipline(1), Taunt(1), Save(4),
    16: Spellcraft(7), Save(2),
    17: Save(7),
    18: Discipline(3), Taunt(3), Save(6),
    19: Discipline(1), Listen(7), Tumble(5),
    20: Concentration(3), Discipline(1), Listen(1), Save(2),
    21: Spellcraft(7),
    22: Spellcraft(5),
    23: Spellcraft(5),
    24: Spellcraft(1), Save(4),
    25: Spellcraft(1), Save(8),
    26: Spellcraft(1), Save(12),
    27: Spellcraft(1), Save(16),
    28: Spellcraft(1), Save(20),
    29: Spellcraft(1), Save(24),
    30: Spellcraft(1), Save(28),
    31: Spellcraft(1), Save(32),
    32: Discipline(12), Listen(12), Tumble(15),
    33: Concentration(5),
    34: Concentration(5),
    35: Concentration(5),
    36: Concentration(5),
    37: Concentration(1), Save(4),
    38: Save(9),
    39: Save(14),
    40: Discipline(8), Listen(8), Tumble(5),

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