Fharlanghn’s Flurry (Cleric 35 / Monk 2 / Rogue 3)

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    Orion

      Dexterity based cleric/monk with up to 10 attacks / round. Source: NWN EE (WoG PW)

      Summary:

      Fharlanghn is the deity of travel, and this is a cleric of that deity with the Travel and Protection domains. It is also a minor class Monk to take advantage of lots of attacks/round + other synergies, and Rogue to add versatility / a little sneak attack damage / Uncanny Dodge.

      • Ultra high caster level (35) dual wielding dexterity based cleric, full caster spell book + Extend Spell, amazing AB bonuses and immunities
      • Monk for up to 10 attacks / round (Flurry/Haste/Divine Power), Wisdom AC
      • Rogue for UMD, trap skills (disable epic traps), open lock, uncanny dodge and 2d6 sneak attack
      • Dexterity based for very nice AC combined with Wisdom AC/Haste/Tumble, reflex save and effective ranged attacks (as a backup)
      • I also created an extreme version which has Power Attack, Divine Might and Shield, allowing +5 dmg/hit (-5AB), up to +8 divine damage /hit and up to +8 dodge AC for 8 rounds, it loses 1 AB,  2 AC, 43 skill points (trap skills mostly), level 6-9 spells delayed till epics and Blind Fight/Knockdown.

      Offense

      • Up to 12 attacks / round (7 dual wielding unbuffed, 10 with Flurry/Haste/Divine Power, 12 with Flurry/Haste/Divine Power/Attack of Opportunity/Cleave)
      • Kama 1d6/hit, Strength +2-8 damage/hit, GMW +5 damage/hit, Darkfire +11-16 fire damage / hit, Divine Favor +5 magical damage /hit, Battletide +2 magical damage/hit, Prayer +1 magical damage/hit, Sneak attack +2d6 damage /hit
      • Equates to up to 542 damage/round (from main hand up to 55 damage/hit x8, offhand up to 51 damage/hit x2 ) with two mundane Kamas while sneak attacking
      • Add up to +10 damage/round per additional damage from weapon enchantments ie a weapon with +5 acid damage in the main hand would add up to +40 damage/round, off hand up to +10 damage / round.
      • Able to reach +20 AB cap from cleric bonuses (ie Base 38 AB can hit 64 AB with capped Dex)
      • Able to lower enemy AC by a huge amount with Darkness (no save), Word of Faith (no save), Entangle/Web (Travel Domain)
      • Greater sanctuary spell for tactical advantage, summons, storm of vengeance for a massive AoE party friendly series of stuns + damage against low reflex opponents (ie Giants)
      • Even more damage with extreme version (up to +80 divine damage/round with Divine Might, up to +45 damage/round with Power Attack at cost of -5 AB)

      Defence

      • 71 AC with +5 items and haste, capped stats (+10-16 Dex AC, +5-11 Wis AC, +8 Tumble AC, +2 Armor Skin, +5 Armor, +5 Deflection, +5 Natural, +5 Dodge, +4 Haste)
      • -50% attacker miss chance with Darkness/Word of Faith, +50% concealment with Improved Invisibility (via UMD)
      • Lots of immunities (Mind immunity, Level Drain/Ability Loss, Negative Damage, Freedom, Death Magic), spell resistance spell (SR 47)
      • Evasion (no damage against many spells/traps with a successful reflex save)
      • Summons to draw attention, Storm of Vengeance for massive AoE stuns against low reflex enemies, Greater Sanctuary for tactical advantages / protect spell protections
      • Eventual uncanny dodge to protect Dex and Dodge AC, Wisdom AC serves as back up
      • Prevent enemy spellcasting with self-silence aura. Be able to cast spells without being silenced by casting a Minor Globe from Protection Domain before self-silencing.
      • Interrupt spellcasting / prevent attacks with knockdown
      • Extreme version can get to 69 AC with +5 items/haste/capped stats, 77 AC with +5 items/haste/capped stats and Divine Shield (+8 dodge AC)

      Spellcasting

      • Up to level 9 spell book (level 7-9 delayed slightly to take advantage of Cleric’s Great Wisdom bonus feats)
      • Caster level 35 cleric spells – undispellable and Mordenkainen’s resistant
      • Extend spell for 70 round duration Divine Power/Haste/Darkness/Silence, 20 round duration Divine Favor, and 35-70 hour duration other spell buffs if desired

      Utility

      • Disable epic traps up to DC 66
      • Detect traps/hidden doors up to DC 46 (capped Int), Find Trap spell to remove or detect traps (depending if this is modified)
      • Open locks up to DC 52 (capped Dex +10 thieves’s tool)
      • Set deadly traps
      • UMD to cast any spell from scrolls/wands and equip restricted items from other classes
      • Discipline/Concentration
      • Spellcraft for some saves against spells

      Weaknesses

      • Lowish HP but greatly mitigated an undispellable, Mordenkainen’s resistant endurance spell (for +40-80 HP) + items
      • Dispels/Mordenkainen’s/Breaches – greatly mitigated by ultra high caster levels (35), Greater Sanctuary spell before combat to protect spell protections, many spells not breachable
      • No Spot/Listen – greatly mitigated by the True Seeing spell
      • Low fortitude save – greatly mitigated by immunities and high AC (to try to prevent critical hits/dev crit)

      Standard Build detail:

      Cleric(35), Monk(2), Rogue(3), Human

      Lawful Neutral

      STR: 14
      DEX: 15 (30)
      CON: 8
      WIS: 16 (20)
      INT: 14
      CHA: 8

      Human: (Quick to Master)
      01: Cleric(1): Two-Weapon Fighting, Ambidexterity, Domain Travel, Domain Protection
      02: Cleric(2)
      03: Cleric(3): Weapon Finesse
      04: Cleric(4): DEX+1, (DEX=16)
      05: Cleric(5)
      06: Cleric(6): Extend Spell
      07: Cleric(7)
      08: Cleric(8): DEX+1, (DEX=17)
      09: Monk(1): Weapon Focus: Kama, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
      10: Cleric(9)
      11: Cleric(10)
      12: Cleric(11): DEX+1, Knockdown, (DEX=18)
      13: Cleric(12)
      14: Cleric(13)
      15: Cleric(14): Improved Two-Weapon Fighting
      16: Cleric(15): DEX+1, (DEX=19)
      17: Cleric(16)
      18: Cleric(17): Blind Fight
      19: Cleric(18)
      20: Cleric(19): DEX+1, (DEX=20)
      21: Cleric(20): Epic Weapon Focus: Kama
      22: Rogue(1)
      23: Cleric(21)
      24: Cleric(22): DEX+1, Epic Prowess, (DEX=21)
      25: Cleric(23): Great Wisdom I, (WIS=17)
      26: Cleric(24)
      27: Cleric(25): Great Dexterity I, (DEX=22)
      28: Cleric(26): DEX+1, Great Wisdom II, (DEX=23), (WIS=18)
      29: Cleric(27)
      30: Cleric(28): Great Dexterity II, (DEX=24)
      31: Cleric(29): Great Wisdom III, (WIS=19)
      32: Rogue(2): DEX+1, (DEX=25)
      33: Cleric(30): Great Dexterity III, (DEX=26)
      34: Cleric(31)
      35: Cleric(32): Armor Skin
      36: Cleric(33): DEX+1, Great Dexterity IV, (DEX=28)
      37: Cleric(34)
      38: Cleric(35): Great Wisdom IV, (WIS=20)
      39: Monk(2): Great Dexterity V, {Deflect Arrows}, (DEX=29)
      40: Rogue(3): DEX+1, {Uncanny Dodge I}, (DEX=30)

      Hitpoints: 274
      Skillpoints: 237
      Saving Throws (Fortitude/Will/Reflex): 22/28/28
      Saving Throw bonuses: Spells: +3
      BAB: 24
      AB (max, naked): 38 (melee), 35 (ranged)
      AC (naked/mundane armor/shield only): 35/35
      Spell Casting: Cleric(9)
      Alignment Changes: 0

      Concentration 42(41), Disable Trap 36(40), Discipline 42(44), Open Lock 6(16), Search 18(20), Set Trap 5(17), Spellcraft 13(15), Tumble 40(50), UMD 34(33)

      01: Concentration(4), Open Lock(1), Spellcraft(3), Save(11),
      02: Concentration(1), Save(15),
      03: Concentration(1), Save(19),
      04: Concentration(1), Save(23),
      05: Concentration(1), Save(27),
      06: Concentration(1), Save(31),
      07: Concentration(1), Save(35),
      08: Concentration(1), Save(39),
      09: Concentration(1), Discipline(12), Tumble(12), Save(21),
      10: Concentration(1), Save(25),
      11: Concentration(1), Save(29),
      12: Concentration(1), Save(33),
      13: Concentration(1), Save(37),
      14: Concentration(1), Save(41),
      15: Concentration(1), Save(45),
      16: Save(50),
      17: Save(55),
      18: Save(60),
      19: Save(65),
      20: Save(70),
      21: Save(75),
      22: Disable Trap(25), Open Lock(3), Search(15), Set Trap(5), Tumble(13), UMD(25),
      23: Concentration(5),
      24: Concentration(4), Spellcraft(1),
      25: Concentration(1), Spellcraft(4),
      26: Concentration(1), Spellcraft(4),
      27: Concentration(1), Spellcraft(1), Save(3),
      28: Concentration(1), Save(7),
      29: Concentration(1), Save(11),
      30: Concentration(1), Save(15),
      31: Concentration(1), Save(19),
      32: Disable Trap(10), Tumble(10), UMD(9), Save(1),
      33: Concentration(2), Save(4),
      34: Concentration(1), Save(8),
      35: Concentration(1), Save(12),
      36: Concentration(1), Save(16),
      37: Concentration(1), Save(20),
      38: Concentration(1), Save(24),
      39: Concentration(1), Discipline(30),
      40: Disable Trap(1), Open Lock(2), Search(3), Tumble(5),

      Extreme Build detail (with Divine Might/Shield):

      Cleric(35), Monk(2), Rogue(3), Human

      STR: 14
      DEX: 15 (28)
      CON: 8
      WIS: 14 (19)
      INT: 12
      CHA: 14

      Human: (Quick to Master)
      01: Cleric(1): Ambidexterity, Two-Weapon Fighting, Domain Travel, Domain Protection
      02: Cleric(2)
      03: Cleric(3): Weapon Finesse
      04: Cleric(4): DEX+1, (DEX=16)
      05: Cleric(5)
      06: Cleric(6): Extend Spell
      07: Cleric(7)
      08: Cleric(8): WIS+1, (WIS=15)
      09: Monk(1): Power Attack, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
      10: Cleric(9)
      11: Cleric(10)
      12: Cleric(11): DEX+1, Divine Might, (DEX=17)
      13: Cleric(12)
      14: Cleric(13)
      15: Cleric(14): Improved Two-Weapon Fighting
      16: Cleric(15): DEX+1, (DEX=18)
      17: Cleric(16)
      18: Cleric(17): Weapon Focus: Kama
      19: Cleric(18)
      20: Cleric(19): DEX+1, (DEX=19)
      21: Cleric(20): Epic Weapon Focus: Kama
      22: Rogue(1)
      23: Cleric(21)
      24: Cleric(22): DEX+1, Divine Shield, (DEX=20)
      25: Cleric(23): Great Wisdom I, (WIS=16)
      26: Cleric(24)
      27: Cleric(25): Epic Prowess
      28: Cleric(26): DEX+1, Great Wisdom II, (DEX=21), (WIS=17)
      29: Cleric(27)
      30: Cleric(28): Great Dexterity I, (DEX=22)
      31: Cleric(29): Great Wisdom III, (WIS=18)
      32: Rogue(2): DEX+1, (DEX=23)
      33: Cleric(30): Great Dexterity II, (DEX=24)
      34: Cleric(31)
      35: Cleric(32): Great Wisdom IV, (WIS=19)
      36: Cleric(33): DEX+1, Great Dexterity III, (DEX=26)
      37: Cleric(34)
      38: Cleric(35): Armor Skin
      39: Monk(2): Great Dexterity IV, {Deflect Arrows}, (DEX=27)
      40: Rogue(3): DEX+1, {Uncanny Dodge I}, (DEX=28)

      Hitpoints: 274
      Skillpoints: 194
      Saving Throws (Fortitude/Will/Reflex): 22/27/27
      Saving Throw bonuses: Spells: +3
      BAB: 24
      AB (max, naked): 37 (melee), 34 (ranged)
      AC (naked/mundane armor/shield only): 33/33
      Spell Casting: Cleric(9)
      Alignment Changes: 0

      Concentration 42(41), Disable Trap 1(4), Discipline 42(44), Open Lock 5(14), Search 13(14), Set Trap 5(14), Spellcraft 14(15), Tumble 40(49), UMD 31(33)

      01: Concentration(4), Open Lock(1), Spellcraft(4), Save(6),
      02: Concentration(1), Spellcraft(1), Save(8),
      03: Concentration(1), Spellcraft(1), Save(10),
      04: Concentration(1), Spellcraft(1), Save(12),
      05: Concentration(1), Spellcraft(1), Save(14),
      06: Concentration(1), Spellcraft(1), Save(16),
      07: Concentration(1), Save(19),
      08: Concentration(1), Save(22),
      09: Concentration(1), Discipline(12), Tumble(12), Save(3),
      10: Concentration(1), Save(6),
      11: Concentration(1), Save(9),
      12: Concentration(1), Save(12),
      13: Concentration(1), Save(15),
      14: Concentration(1), Save(18),
      15: Concentration(1), Save(21),
      16: Concentration(1), Save(24),
      17: Concentration(1), Save(27),
      18: Concentration(1), Save(30),
      19: Concentration(1), Save(33),
      20: Concentration(1), Save(36),
      21: Concentration(1), Save(39),
      22: Disable Trap(1), Open Lock(4), Search(5), Set Trap(1), Tumble(13), UMD(25),
      23: Concentration(2), Spellcraft(2),
      24: Concentration(1), Spellcraft(3),
      25: Concentration(1), Save(3),
      26: Concentration(1), Save(6),
      27: Concentration(1), Save(9),
      28: Concentration(1), Save(12),
      29: Concentration(1), Save(15),
      30: Concentration(1), Save(18),
      31: Concentration(1), Save(21),
      32: Tumble(10), UMD(6), Save(15),
      33: Concentration(2), Save(17),
      34: Concentration(1), Save(20),
      35: Concentration(1), Save(23),
      36: Concentration(1), Save(26),
      37: Concentration(1), Save(29),
      38: Concentration(1), Save(32),
      39: Concentration(1), Discipline(30), Tumble(5), Save(2),
      40: Search(8), Set Trap(4),

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