Fharlanghn’s Flurry (Cleric 35 / Monk 2 / Rogue 3)

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    Orion

    Dexterity based cleric/monk with up to 10 attacks / round. Source: NWN EE (WoG PW)

    Summary:

    Fharlanghn is the deity of travel, and this is a cleric of that deity with the Travel and Protection domains. It is also a minor class Monk to take advantage of lots of attacks/round + other synergies, and Rogue to add versatility / a little sneak attack damage / Uncanny Dodge.

    • Ultra high caster level (35) dual wielding dexterity based cleric, full caster spell book + Extend Spell, amazing AB bonuses and immunities
    • Monk for up to 10 attacks / round (Flurry/Haste/Divine Power), Wisdom AC
    • Rogue for UMD, trap skills (disable epic traps), open lock, uncanny dodge and 2d6 sneak attack
    • Dexterity based for very nice AC combined with Wisdom AC/Haste/Tumble, reflex save and effective ranged attacks (as a backup)
    • I also created an extreme version which has Power Attack, Divine Might and Shield, allowing +5 dmg/hit (-5AB), up to +8 divine damage /hit and up to +8 dodge AC for 8 rounds, it loses 1 AB,  2 AC, 43 skill points (trap skills mostly), level 6-9 spells delayed till epics and Blind Fight/Knockdown.

    Offense

    • Up to 12 attacks / round (7 dual wielding unbuffed, 10 with Flurry/Haste/Divine Power, 12 with Flurry/Haste/Divine Power/Attack of Opportunity/Cleave)
    • Kama 1d6/hit, Strength +2-8 damage/hit, GMW +5 damage/hit, Darkfire +11-16 fire damage / hit, Divine Favor +5 magical damage /hit, Battletide +2 magical damage/hit, Prayer +1 magical damage/hit, Sneak attack +2d6 damage /hit
    • Equates to up to 542 damage/round (from main hand up to 55 damage/hit x8, offhand up to 51 damage/hit x2 ) with two mundane Kamas while sneak attacking
    • Add up to +10 damage/round per additional damage from weapon enchantments ie a weapon with +5 acid damage in the main hand would add up to +40 damage/round, off hand up to +10 damage / round.
    • Able to reach +20 AB cap from cleric bonuses (ie Base 38 AB can hit 64 AB with capped Dex)
    • Able to lower enemy AC by a huge amount with Darkness (no save), Word of Faith (no save), Entangle/Web (Travel Domain)
    • Greater sanctuary spell for tactical advantage, summons, storm of vengeance for a massive AoE party friendly series of stuns + damage against low reflex opponents (ie Giants)
    • Even more damage with extreme version (up to +80 divine damage/round with Divine Might, up to +45 damage/round with Power Attack at cost of -5 AB)

    Defence

    • 71 AC with +5 items and haste, capped stats (+10-16 Dex AC, +5-11 Wis AC, +8 Tumble AC, +2 Armor Skin, +5 Armor, +5 Deflection, +5 Natural, +5 Dodge, +4 Haste)
    • -50% attacker miss chance with Darkness/Word of Faith, +50% concealment with Improved Invisibility (via UMD)
    • Lots of immunities (Mind immunity, Level Drain/Ability Loss, Negative Damage, Freedom, Death Magic), spell resistance spell (SR 47)
    • Evasion (no damage against many spells/traps with a successful reflex save)
    • Summons to draw attention, Storm of Vengeance for massive AoE stuns against low reflex enemies, Greater Sanctuary for tactical advantages / protect spell protections
    • Eventual uncanny dodge to protect Dex and Dodge AC, Wisdom AC serves as back up
    • Prevent enemy spellcasting with self-silence aura. Be able to cast spells without being silenced by casting a Minor Globe from Protection Domain before self-silencing.
    • Interrupt spellcasting / prevent attacks with knockdown
    • Extreme version can get to 69 AC with +5 items/haste/capped stats, 77 AC with +5 items/haste/capped stats and Divine Shield (+8 dodge AC)

    Spellcasting

    • Up to level 9 spell book (level 7-9 delayed slightly to take advantage of Cleric’s Great Wisdom bonus feats)
    • Caster level 35 cleric spells – undispellable and Mordenkainen’s resistant
    • Extend spell for 70 round duration Divine Power/Haste/Darkness/Silence, 20 round duration Divine Favor, and 35-70 hour duration other spell buffs if desired

    Utility

    • Disable epic traps up to DC 66
    • Detect traps/hidden doors up to DC 46 (capped Int), Find Trap spell to remove or detect traps (depending if this is modified)
    • Open locks up to DC 52 (capped Dex +10 thieves’s tool)
    • Set deadly traps
    • UMD to cast any spell from scrolls/wands and equip restricted items from other classes
    • Discipline/Concentration
    • Spellcraft for some saves against spells

    Weaknesses

    • Lowish HP but greatly mitigated an undispellable, Mordenkainen’s resistant endurance spell (for +40-80 HP) + items
    • Dispels/Mordenkainen’s/Breaches – greatly mitigated by ultra high caster levels (35), Greater Sanctuary spell before combat to protect spell protections, many spells not breachable
    • No Spot/Listen – greatly mitigated by the True Seeing spell
    • Low fortitude save – greatly mitigated by immunities and high AC (to try to prevent critical hits/dev crit)

    Standard Build detail:

    Cleric(35), Monk(2), Rogue(3), Human

    Lawful Neutral

    STR: 14
    DEX: 15 (30)
    CON: 8
    WIS: 16 (20)
    INT: 14
    CHA: 8

    Human: (Quick to Master)
    01: Cleric(1): Two-Weapon Fighting, Ambidexterity, Domain Travel, Domain Protection
    02: Cleric(2)
    03: Cleric(3): Weapon Finesse
    04: Cleric(4): DEX+1, (DEX=16)
    05: Cleric(5)
    06: Cleric(6): Extend Spell
    07: Cleric(7)
    08: Cleric(8): DEX+1, (DEX=17)
    09: Monk(1): Weapon Focus: Kama, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
    10: Cleric(9)
    11: Cleric(10)
    12: Cleric(11): DEX+1, Knockdown, (DEX=18)
    13: Cleric(12)
    14: Cleric(13)
    15: Cleric(14): Improved Two-Weapon Fighting
    16: Cleric(15): DEX+1, (DEX=19)
    17: Cleric(16)
    18: Cleric(17): Blind Fight
    19: Cleric(18)
    20: Cleric(19): DEX+1, (DEX=20)
    21: Cleric(20): Epic Weapon Focus: Kama
    22: Rogue(1)
    23: Cleric(21)
    24: Cleric(22): DEX+1, Epic Prowess, (DEX=21)
    25: Cleric(23): Great Wisdom I, (WIS=17)
    26: Cleric(24)
    27: Cleric(25): Great Dexterity I, (DEX=22)
    28: Cleric(26): DEX+1, Great Wisdom II, (DEX=23), (WIS=18)
    29: Cleric(27)
    30: Cleric(28): Great Dexterity II, (DEX=24)
    31: Cleric(29): Great Wisdom III, (WIS=19)
    32: Rogue(2): DEX+1, (DEX=25)
    33: Cleric(30): Great Dexterity III, (DEX=26)
    34: Cleric(31)
    35: Cleric(32): Armor Skin
    36: Cleric(33): DEX+1, Great Dexterity IV, (DEX=28)
    37: Cleric(34)
    38: Cleric(35): Great Wisdom IV, (WIS=20)
    39: Monk(2): Great Dexterity V, {Deflect Arrows}, (DEX=29)
    40: Rogue(3): DEX+1, {Uncanny Dodge I}, (DEX=30)

    Hitpoints: 274
    Skillpoints: 237
    Saving Throws (Fortitude/Will/Reflex): 22/28/28
    Saving Throw bonuses: Spells: +3
    BAB: 24
    AB (max, naked): 38 (melee), 35 (ranged)
    AC (naked/mundane armor/shield only): 35/35
    Spell Casting: Cleric(9)
    Alignment Changes: 0

    Concentration 42(41), Disable Trap 36(40), Discipline 42(44), Open Lock 6(16), Search 18(20), Set Trap 5(17), Spellcraft 13(15), Tumble 40(50), UMD 34(33)

    01: Concentration(4), Open Lock(1), Spellcraft(3), Save(11),
    02: Concentration(1), Save(15),
    03: Concentration(1), Save(19),
    04: Concentration(1), Save(23),
    05: Concentration(1), Save(27),
    06: Concentration(1), Save(31),
    07: Concentration(1), Save(35),
    08: Concentration(1), Save(39),
    09: Concentration(1), Discipline(12), Tumble(12), Save(21),
    10: Concentration(1), Save(25),
    11: Concentration(1), Save(29),
    12: Concentration(1), Save(33),
    13: Concentration(1), Save(37),
    14: Concentration(1), Save(41),
    15: Concentration(1), Save(45),
    16: Save(50),
    17: Save(55),
    18: Save(60),
    19: Save(65),
    20: Save(70),
    21: Save(75),
    22: Disable Trap(25), Open Lock(3), Search(15), Set Trap(5), Tumble(13), UMD(25),
    23: Concentration(5),
    24: Concentration(4), Spellcraft(1),
    25: Concentration(1), Spellcraft(4),
    26: Concentration(1), Spellcraft(4),
    27: Concentration(1), Spellcraft(1), Save(3),
    28: Concentration(1), Save(7),
    29: Concentration(1), Save(11),
    30: Concentration(1), Save(15),
    31: Concentration(1), Save(19),
    32: Disable Trap(10), Tumble(10), UMD(9), Save(1),
    33: Concentration(2), Save(4),
    34: Concentration(1), Save(8),
    35: Concentration(1), Save(12),
    36: Concentration(1), Save(16),
    37: Concentration(1), Save(20),
    38: Concentration(1), Save(24),
    39: Concentration(1), Discipline(30),
    40: Disable Trap(1), Open Lock(2), Search(3), Tumble(5),

    Extreme Build detail (with Divine Might/Shield):

    Cleric(35), Monk(2), Rogue(3), Human

    STR: 14
    DEX: 15 (28)
    CON: 8
    WIS: 14 (19)
    INT: 12
    CHA: 14

    Human: (Quick to Master)
    01: Cleric(1): Ambidexterity, Two-Weapon Fighting, Domain Travel, Domain Protection
    02: Cleric(2)
    03: Cleric(3): Weapon Finesse
    04: Cleric(4): DEX+1, (DEX=16)
    05: Cleric(5)
    06: Cleric(6): Extend Spell
    07: Cleric(7)
    08: Cleric(8): WIS+1, (WIS=15)
    09: Monk(1): Power Attack, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
    10: Cleric(9)
    11: Cleric(10)
    12: Cleric(11): DEX+1, Divine Might, (DEX=17)
    13: Cleric(12)
    14: Cleric(13)
    15: Cleric(14): Improved Two-Weapon Fighting
    16: Cleric(15): DEX+1, (DEX=18)
    17: Cleric(16)
    18: Cleric(17): Weapon Focus: Kama
    19: Cleric(18)
    20: Cleric(19): DEX+1, (DEX=19)
    21: Cleric(20): Epic Weapon Focus: Kama
    22: Rogue(1)
    23: Cleric(21)
    24: Cleric(22): DEX+1, Divine Shield, (DEX=20)
    25: Cleric(23): Great Wisdom I, (WIS=16)
    26: Cleric(24)
    27: Cleric(25): Epic Prowess
    28: Cleric(26): DEX+1, Great Wisdom II, (DEX=21), (WIS=17)
    29: Cleric(27)
    30: Cleric(28): Great Dexterity I, (DEX=22)
    31: Cleric(29): Great Wisdom III, (WIS=18)
    32: Rogue(2): DEX+1, (DEX=23)
    33: Cleric(30): Great Dexterity II, (DEX=24)
    34: Cleric(31)
    35: Cleric(32): Great Wisdom IV, (WIS=19)
    36: Cleric(33): DEX+1, Great Dexterity III, (DEX=26)
    37: Cleric(34)
    38: Cleric(35): Armor Skin
    39: Monk(2): Great Dexterity IV, {Deflect Arrows}, (DEX=27)
    40: Rogue(3): DEX+1, {Uncanny Dodge I}, (DEX=28)

    Hitpoints: 274
    Skillpoints: 194
    Saving Throws (Fortitude/Will/Reflex): 22/27/27
    Saving Throw bonuses: Spells: +3
    BAB: 24
    AB (max, naked): 37 (melee), 34 (ranged)
    AC (naked/mundane armor/shield only): 33/33
    Spell Casting: Cleric(9)
    Alignment Changes: 0

    Concentration 42(41), Disable Trap 1(4), Discipline 42(44), Open Lock 5(14), Search 13(14), Set Trap 5(14), Spellcraft 14(15), Tumble 40(49), UMD 31(33)

    01: Concentration(4), Open Lock(1), Spellcraft(4), Save(6),
    02: Concentration(1), Spellcraft(1), Save(8),
    03: Concentration(1), Spellcraft(1), Save(10),
    04: Concentration(1), Spellcraft(1), Save(12),
    05: Concentration(1), Spellcraft(1), Save(14),
    06: Concentration(1), Spellcraft(1), Save(16),
    07: Concentration(1), Save(19),
    08: Concentration(1), Save(22),
    09: Concentration(1), Discipline(12), Tumble(12), Save(3),
    10: Concentration(1), Save(6),
    11: Concentration(1), Save(9),
    12: Concentration(1), Save(12),
    13: Concentration(1), Save(15),
    14: Concentration(1), Save(18),
    15: Concentration(1), Save(21),
    16: Concentration(1), Save(24),
    17: Concentration(1), Save(27),
    18: Concentration(1), Save(30),
    19: Concentration(1), Save(33),
    20: Concentration(1), Save(36),
    21: Concentration(1), Save(39),
    22: Disable Trap(1), Open Lock(4), Search(5), Set Trap(1), Tumble(13), UMD(25),
    23: Concentration(2), Spellcraft(2),
    24: Concentration(1), Spellcraft(3),
    25: Concentration(1), Save(3),
    26: Concentration(1), Save(6),
    27: Concentration(1), Save(9),
    28: Concentration(1), Save(12),
    29: Concentration(1), Save(15),
    30: Concentration(1), Save(18),
    31: Concentration(1), Save(21),
    32: Tumble(10), UMD(6), Save(15),
    33: Concentration(2), Save(17),
    34: Concentration(1), Save(20),
    35: Concentration(1), Save(23),
    36: Concentration(1), Save(26),
    37: Concentration(1), Save(29),
    38: Concentration(1), Save(32),
    39: Concentration(1), Discipline(30), Tumble(5), Save(2),
    40: Search(8), Set Trap(4),

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