Grimgnaw – The Evil Monk of the Long Death – Monk 16 / Fighter 6 / Assassin 18

Home Forums Character Builds NWN Campaign NPC rebuilds Grimgnaw – The Evil Monk of the Long Death – Monk 16 / Fighter 6 / Assassin 18

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #939
    Maximillian Kane

    Hail, everyone!

     

    This is my interpretation of the Dwarf Grimgnaw. As we know, Bioware employees weren’t exactly keen on making the OC Henchmen powerful, so they just made them as pure-class characters with no depth in the builds to express their personalities. Grimgnaw is the perfect example of this, although I guess when they made him, prestige classes didn’t exist, but they didn’t review him either, so he didn’t “evolve” alongside the game. In th game, he talked a lot about how joining you made him deliver many souls to the Silent Lord, and in HotU, you meet him again as a companion of Balpheron, the Lich, and he’s as bloodthirsty as ever. So, if he enjoys delivering people to death, what better way to express that than making him an Assassin? But I don’t see him as a “sneaky” assassin, I see him as more of a “brutal” assassin, so I went with a STR-based unarmed Monk / Fighter.

     

    There is a lot of room for tweaks in this build, but the general idea is to survive those first 6 levels by kiting and running around a lot, then when you start getting your Assassin levels, using invisibility potions / items (Grimgnaw isn’t a Stealther) to surprise your enemies with insane damage and the possibility to stun them with both Death Attack and Stunning Fists. You may also attempt to knock them prone or disarm them so they don’t strike back as hard. He’s a fast and brutal killer, but his defenses are lacking. You could make him a DEXer, which would significantly improve his AC and defenses, but he runs fast as hell, so if you’re in trouble, just get the hell out and you should be OK. Monk Speed + Haste is broken LOL. The main vulnerability he has is Knockdown, because he doesn’t get Discipline until much later in the build. But again, if they can’t catch you, they can’t KD you!

     

    Anyway, here he is: Grimgnaw!

     

     

    Monk(16), Fighter(6), Assassin(18), Dwarf

    STR: 16 (30)
    DEX: 12 (14)
    CON: 14
    WIS: 14
    INT: 14
    CHA: 6

    Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
    01: Monk(1): Expertise, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
    02: Monk(2): {Deflect Arrows}
    03: Monk(3): Weapon Focus: Unarmed
    04: Monk(4): STR+1, (STR=17)
    05: Monk(5)
    06: Monk(6): Extra Stunning Attacks, {Knockdown, Improved Knockdown}
    07: Assassin(1)
    08: Assassin(2): STR+1, {Uncanny Dodge I}, (STR=18)
    09: Assassin(3): Blind Fight
    10: Assassin(4)
    11: Assassin(5)
    12: Assassin(6): STR+1, Improved Critical: Unarmed, (STR=19)
    13: Assassin(7)
    14: Fighter(1): Disarm
    15: Fighter(2): Improved Expertise, Improved Disarm
    16: Fighter(3): STR+1, (STR=20)
    17: Fighter(4): Weapon Specialization: Unarmed
    18: Assassin(8): Toughness
    19: Monk(7)
    20: Monk(8): STR+1, (STR=21)
    21: Assassin(9): Armor Skin
    22: Monk(9): {Improved Evasion}
    23: Monk(10)
    24: Fighter(5): STR+1, Epic Weapon Focus: Unarmed, (STR=22)
    25: Fighter(6): Epic Weapon Specialization: Unarmed
    26: Assassin(10)
    27: Assassin(11): Epic Prowess
    28: Assassin(12): STR+1, (STR=23)
    29: Assassin(13)
    30: Assassin(14): Great Strength I, Great Dexterity I, (STR=24), (DEX=13)
    31: Assassin(15)
    32: Assassin(16): STR+1, (STR=25)
    33: Assassin(17): Great Strength II, (STR=26)
    34: Monk(11)
    35: Monk(12)
    36: Monk(13): STR+1, Great Strength III, (STR=28)
    37: Monk(14)
    38: Monk(15)
    39: Assassin(18): Great Strength IV, Great Dexterity II, (STR=29), (DEX=14)
    40: Monk(16): STR+1, (STR=30)

    Hitpoints: 416
    Skillpoints: 246
    Saving Throws (Fortitude/Will/Reflex): 24/21/25
    Saving Throw bonuses: Spells: +2, Mind Effects: +2, Traps: +2, Poison: +8
    BAB: 26
    AB (max, naked): 40 (melee), 29 (ranged)
    AC (naked/mundane armor/shield only): 27/32
    Spell Casting:
    Alignment Changes: 0

    Disable Trap 42(46), Discipline 43(53), Hide 8(10), Move Silently 8(10), Open Lock 8(10), Search 21(23), Set Trap 41(45), Tumble 40(42), UMD 35(33)

    01: Hide(4), Move Silently(4), Tumble(4), Save(12),
    02: Hide(1), Move Silently(1), Tumble(1), Save(15),
    03: Hide(1), Move Silently(1), Tumble(1), Save(18),
    04: Hide(1), Move Silently(1), Tumble(1), Save(21),
    05: Hide(1), Move Silently(1), Tumble(1), Save(24),
    06: Tumble(1), Save(29),
    07: Disable Trap(10), Open Lock(1), Search(10), Set Trap(3), Tumble(1), UMD(10),
    08: Disable Trap(1), Search(1), Set Trap(2), Tumble(1), UMD(1),
    09: Disable Trap(1), Search(1), Set Trap(2), Tumble(1), UMD(1),
    10: Disable Trap(1), Search(1), Set Trap(2), Tumble(1), UMD(1),
    11: Disable Trap(1), Search(1), Set Trap(2), Tumble(1), UMD(1),
    12: Disable Trap(1), Search(1), Set Trap(2), Tumble(1), UMD(1),
    13: Disable Trap(1), Search(1), Set Trap(2), Tumble(1), UMD(1),
    14: Save(4),
    15: Save(8),
    16: Save(12),
    17: Save(16),
    18: Disable Trap(5), Search(5), Set Trap(2), Tumble(5), UMD(5),
    19: Tumble(1), Save(5),
    20: Tumble(1), Save(10),
    21: Disable Trap(3), Set Trap(7), Tumble(1), UMD(3), Save(2),
    22: Discipline(7), Tumble(1),
    23: Discipline(1), Tumble(1), Save(4),
    24: Save(8),
    25: Save(12),
    26: Disable Trap(5), Set Trap(5), Tumble(3), UMD(5),
    27: Disable Trap(1), Set Trap(1), Tumble(1), UMD(1), Save(2),
    28: Disable Trap(1), Set Trap(1), Tumble(1), UMD(1), Save(4),
    29: Disable Trap(1), Set Trap(1), Tumble(1), UMD(1), Save(6),
    30: Disable Trap(1), Set Trap(1), Tumble(1), UMD(1), Save(8),
    31: Disable Trap(1), Set Trap(1), Tumble(1), UMD(1), Save(10),
    32: Disable Trap(1), Set Trap(1), Tumble(1), UMD(1), Save(12),
    33: Disable Trap(1), Set Trap(1), Tumble(1), Save(15),
    34: Discipline(20), Tumble(1),
    35: Discipline(5), Tumble(1),
    36: Discipline(4), Tumble(1), Save(1),
    37: Tumble(1), Save(6),
    38: Save(12),
    39: Disable Trap(6), Open Lock(7), Set Trap(5),
    40: Discipline(6),

     

    I hope you like him!

     

    Take it EZ!

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.