The Arcane Hammer of Abbathor (Wizard 35 / Fighter 2 / Assassin 3)

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  • #1086

      Image sources: NWN EE, WoG PW


      This was an idea I had for a dwarven melee mage, for those who just wanted to take a dip into fighter for all the free proficiencies and to get 3 attacks / round.

      I go dwarf and take Assassin to access Tumble/UMD and skills. There is also nice synergy with Death Attack and high Int.

      It hits nearly 400hp capped at 618hp which is nice for a build with 35 levels of wizard (providing base 2-4hp / wizard level).

      Abbathor is the neutral evil dwarven god of greed and member of the Morndinsamman dwarven pantheon of gods, according to Forgotten Realms lore.

      Some similarities with The War Wizard (Wizard 35 / Fighter 2 / Rogue 3) but different in that it is a dwarf and uses Assassin, has more AB, HP and saves against spells.

      Build details:

      Illusionist(35), Fighter(2), Assassin(3), Dwarf

      Any evil

      STR: 16
      DEX: 8
      CON: 18
      WIS: 8
      INT: 16 (32)
      CHA: 6

      Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
      01: Fighter(1): Toughness, Expertise
      02: Illusionist(1): {Scribe Scroll}
      03: Illusionist(2): Extend Spell
      04: Illusionist(3): INT+1, (INT=17)
      05: Illusionist(4)
      06: Illusionist(5): Spell Focus: Conjuration, Greater Spell Focus: Conjuration
      07: Illusionist(6)
      08: Illusionist(7): INT+1, (INT=18)
      09: Illusionist(8): Craft Wand
      10: Illusionist(9)
      11: Illusionist(10): Empower Spell
      12: Illusionist(11): INT+1, Still Spell, (INT=19)
      13: Illusionist(12)
      14: Illusionist(13)
      15: Illusionist(14): Spell Focus: Necromancy
      16: Illusionist(15): INT+1, Maximize Spell, (INT=20)
      17: Illusionist(16)
      18: Illusionist(17): Greater Spell Focus: Necromancy
      19: Illusionist(18)
      20: Fighter(2): INT+1, Weapon Focus: Warhammer, (INT=21)
      21: Illusionist(19): Epic Weapon Focus: Warhammer
      22: Assassin(1)
      23: Illusionist(20): Great Intelligence I, (INT=22)
      24: Illusionist(21): INT+1, Automatic Still Spell I, (INT=23)
      25: Illusionist(22)
      26: Illusionist(23): Automatic Still Spell II
      27: Illusionist(24): Automatic Still Spell III
      28: Illusionist(25): INT+1, (INT=24)
      29: Illusionist(26): Epic Spell: Epic Mage Armor
      30: Illusionist(27): Armor Skin
      31: Illusionist(28)
      32: Assassin(2): INT+1, {Uncanny Dodge I}, (INT=25)
      33: Illusionist(29): Epic Spell: Epic Warding, Great Intelligence II, (INT=26)
      34: Illusionist(30)
      35: Illusionist(31)
      36: Illusionist(32): INT+1, Great Intelligence III, Great Intelligence IV, (INT=29)
      37: Illusionist(33)
      38: Illusionist(34)
      39: Illusionist(35): Great Intelligence V, Great Intelligence VI, (INT=31)
      40: Assassin(3): INT+1, (INT=32)

      Hitpoints: 378
      Skillpoints: 322
      Saving Throws (Fortitude/Will/Reflex): 23/20/15
      Saving Throw bonuses: Spells: +12, Poison: +3
      BAB: 21
      AB (max, naked): 27 (melee), 20 (ranged)
      AC (naked/mundane items only): 19/30
      Spell Casting: Wizard(9)
      Alignment Changes: 0

      Concentration 42(46), Disable Trap 35(48), Discipline 21(24), Hide 8(7), Lore 7(20), Move Silently 8(7), Open Lock 1(0), Search 10(21), Set Trap 14(15), Spellcraft 39(50), Spot 43(42), Tumble 40(39), UMD 35(33)

      01: Concentration(4), Disable Trap(1), Discipline(4), Lore(4), Open Lock(1), Set Trap(1), Save(2),
      02: Concentration(1), Lore(1), Spellcraft(2), Save(3),
      03: Concentration(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(1),
      04: Concentration(1), Lore(1), Spellcraft(1), Save(3),
      05: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(2),
      06: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(1),
      07: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1),
      08: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1),
      09: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1),
      10: Concentration(1), Spellcraft(1), Save(4),
      11: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(4),
      12: Spellcraft(1), Save(9),
      13: Hide(1), Move Silently(1), Spellcraft(1), Save(10),
      14: Save(16),
      15: Save(22),
      16: Save(29),
      17: Save(36),
      18: Save(43),
      19: Save(50),
      20: Discipline(17), Save(40),
      21: Save(47),
      22: Disable Trap(6), Tumble(25), UMD(25),
      23: Concentration(1), Spellcraft(6),
      24: Spellcraft(8),
      25: Concentration(1), Spellcraft(1), Save(6),
      26: Concentration(1), Spellcraft(1), Save(12),
      27: Concentration(1), Spellcraft(1), Save(18),
      28: Spellcraft(1), Save(26),
      29: Spellcraft(1), Save(34),
      30: Spellcraft(1), Save(42),
      31: Spellcraft(1), Save(50),
      32: Disable Trap(14), Search(5), Set Trap(13), Spot(9), Tumble(10), UMD(10),
      33: Concentration(7), Spellcraft(2),
      34: Concentration(9), Spellcraft(1),
      35: Concentration(4), Spellcraft(1), Save(5),
      36: Concentration(1), Spellcraft(1), Save(13),
      37: Concentration(1), Save(23),
      38: Concentration(1), Save(33),
      39: Concentration(1), Save(43),
      40: Disable Trap(14), Search(5), Spot(34), Tumble(5),


        Great idea! this way you can avoid the exp penalty.

        I am playing a similar build in WoG, who is an half-orc with greatsword and, so far, he seems fun to play.

        I will not post my version, then, to not to duplicate the builds!

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