Home › Forums › Character Builds › Arcane Spellcasters (Character Builds) › Level 40 Arcane Spellcasters (Builds) › The Arcane Hammer of Abbathor (Wizard 35 / Fighter 2 / Assassin 3)
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Aquarius.
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July 3, 2021 at 11:53 pm #1086
Orion
Image sources: NWN EE, WoG PW
Comment:
This was an idea I had for a dwarven melee mage, for those who just wanted to take a dip into fighter for all the free proficiencies and to get 3 attacks / round.
I go dwarf and take Assassin to access Tumble/UMD and skills. There is also nice synergy with Death Attack and high Int.
It hits nearly 400hp capped at 618hp which is nice for a build with 35 levels of wizard (providing base 2-4hp / wizard level).
Abbathor is the neutral evil dwarven god of greed and member of the Morndinsamman dwarven pantheon of gods, according to Forgotten Realms lore.
Some similarities with The War Wizard (Wizard 35 / Fighter 2 / Rogue 3) but different in that it is a dwarf and uses Assassin, has more AB, HP and saves against spells.
Build details:
Illusionist(35), Fighter(2), Assassin(3), Dwarf
Any evil
STR: 16
DEX: 8
CON: 18
WIS: 8
INT: 16 (32)
CHA: 6Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
01: Fighter(1): Toughness, Expertise
02: Illusionist(1): {Scribe Scroll}
03: Illusionist(2): Extend Spell
04: Illusionist(3): INT+1, (INT=17)
05: Illusionist(4)
06: Illusionist(5): Spell Focus: Conjuration, Greater Spell Focus: Conjuration
07: Illusionist(6)
08: Illusionist(7): INT+1, (INT=18)
09: Illusionist(8): Craft Wand
10: Illusionist(9)
11: Illusionist(10): Empower Spell
12: Illusionist(11): INT+1, Still Spell, (INT=19)
13: Illusionist(12)
14: Illusionist(13)
15: Illusionist(14): Spell Focus: Necromancy
16: Illusionist(15): INT+1, Maximize Spell, (INT=20)
17: Illusionist(16)
18: Illusionist(17): Greater Spell Focus: Necromancy
19: Illusionist(18)
20: Fighter(2): INT+1, Weapon Focus: Warhammer, (INT=21)
21: Illusionist(19): Epic Weapon Focus: Warhammer
22: Assassin(1)
23: Illusionist(20): Great Intelligence I, (INT=22)
24: Illusionist(21): INT+1, Automatic Still Spell I, (INT=23)
25: Illusionist(22)
26: Illusionist(23): Automatic Still Spell II
27: Illusionist(24): Automatic Still Spell III
28: Illusionist(25): INT+1, (INT=24)
29: Illusionist(26): Epic Spell: Epic Mage Armor
30: Illusionist(27): Armor Skin
31: Illusionist(28)
32: Assassin(2): INT+1, {Uncanny Dodge I}, (INT=25)
33: Illusionist(29): Epic Spell: Epic Warding, Great Intelligence II, (INT=26)
34: Illusionist(30)
35: Illusionist(31)
36: Illusionist(32): INT+1, Great Intelligence III, Great Intelligence IV, (INT=29)
37: Illusionist(33)
38: Illusionist(34)
39: Illusionist(35): Great Intelligence V, Great Intelligence VI, (INT=31)
40: Assassin(3): INT+1, (INT=32)Hitpoints: 378
Skillpoints: 322
Saving Throws (Fortitude/Will/Reflex): 23/20/15
Saving Throw bonuses: Spells: +12, Poison: +3
BAB: 21
AB (max, naked): 27 (melee), 20 (ranged)
AC (naked/mundane items only): 19/30
Spell Casting: Wizard(9)
Alignment Changes: 0Concentration 42(46), Disable Trap 35(48), Discipline 21(24), Hide 8(7), Lore 7(20), Move Silently 8(7), Open Lock 1(0), Search 10(21), Set Trap 14(15), Spellcraft 39(50), Spot 43(42), Tumble 40(39), UMD 35(33)
01: Concentration(4), Disable Trap(1), Discipline(4), Lore(4), Open Lock(1), Set Trap(1), Save(2),
02: Concentration(1), Lore(1), Spellcraft(2), Save(3),
03: Concentration(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(1),
04: Concentration(1), Lore(1), Spellcraft(1), Save(3),
05: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(2),
06: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(1),
07: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1),
08: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1),
09: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1),
10: Concentration(1), Spellcraft(1), Save(4),
11: Concentration(1), Hide(1), Move Silently(1), Spellcraft(1), Save(4),
12: Spellcraft(1), Save(9),
13: Hide(1), Move Silently(1), Spellcraft(1), Save(10),
14: Save(16),
15: Save(22),
16: Save(29),
17: Save(36),
18: Save(43),
19: Save(50),
20: Discipline(17), Save(40),
21: Save(47),
22: Disable Trap(6), Tumble(25), UMD(25),
23: Concentration(1), Spellcraft(6),
24: Spellcraft(8),
25: Concentration(1), Spellcraft(1), Save(6),
26: Concentration(1), Spellcraft(1), Save(12),
27: Concentration(1), Spellcraft(1), Save(18),
28: Spellcraft(1), Save(26),
29: Spellcraft(1), Save(34),
30: Spellcraft(1), Save(42),
31: Spellcraft(1), Save(50),
32: Disable Trap(14), Search(5), Set Trap(13), Spot(9), Tumble(10), UMD(10),
33: Concentration(7), Spellcraft(2),
34: Concentration(9), Spellcraft(1),
35: Concentration(4), Spellcraft(1), Save(5),
36: Concentration(1), Spellcraft(1), Save(13),
37: Concentration(1), Save(23),
38: Concentration(1), Save(33),
39: Concentration(1), Save(43),
40: Disable Trap(14), Search(5), Spot(34), Tumble(5),March 6, 2022 at 9:44 am #1150Aquarius
Great idea! this way you can avoid the exp penalty.
I am playing a similar build in WoG, who is an half-orc with greatsword and, so far, he seems fun to play.
I will not post my version, then, to not to duplicate the builds!
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