Home › Forums › Character Builds › Arcane Spellcasters (Character Builds) › Level 40 Arcane Spellcasters (Builds) › The Dark Master of the Five Schools (Wizard 38 / Cleric 1 / Ranger 1)
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Orion.
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January 26, 2021 at 10:31 am #999
Orion
Image by kahlh (Pixabay), edited with GIMP
Background:
This was a pretty simple idea.
- Wizard 38 for awesome spell penetration, dispel resistance and caster levels.
- Maximum possible Intelligence (without taking RDD 9+) of 38.
- Epic spell foci in as many schools as possible.
- Cleric 1 for empowered summons and to push the Wizard 20 bonus feat to Epics.
- Ranger 1 for a free epic spell foci and some useful skill dumps.
Epic spell foci in Necromancy, Enchantment, Conjuration, Transmutation and Evocation.
Flesh to stone – a fabulous spell when it works. NWN: EE, WoG Server, edited with GIMP
I pay for it by not taking Epic Mage Armor and Epic Warding, which is a big cost. One could argue pretty successfully dropping two great intelligence feats (reducing Int by 2) to get these two spells would make the build stronger.
However I want the best spell DCs and mastery of five schools while accepting some weakness in physical prowess, working around it with good strategy (or a good supply of greater sanctuary scrolls).
Maximize is also missing, I think Empower is good enough, and this is not a Sorcerer with the flexibility of casting on the fly, so I think I can work around without having Maximize.
Necromancy specialty school chosen for +1 spell per spell level / day while keeping the Enchantment school, one will lose Divination spells (notably True Seeing and Premonition). Evil alignment so you can cast Prot v Evil on allies so they aren’t affected by your mind affecting spells.
Spell DCs (with capped Int 50):
Lvl 9 (DC 45): Wail of the Banshee, Dominate Monster
Lvl 8 (DC 44): Horrid Wilting, Sunburst, Mass Charm
Lvl 7 (DC 43): Control Undead, Finger of Death, Delayed Blast Fireball, Prismatic Spray
Lvl 6 (DC 42): Chain Lightning, Flesh to Stone, Undeath to death
Lvl 5 (DC 41): Firebrand, Cloudkill, Hold Monster, Dismissal (gets innate +6 DC)
Lvl 4 (DC 40): Confusion, Fear, Evard’s Black Tentacles, Charm monster
Lvl 3 (DC 39): Flame Arrow, Fireball, Lightning, Hold person, Stinking Cloud
Lvl 2 (DC 38): Combust, Tasha’s hideous laughter, Web
Lvl 1 (DC 37): Grease, Ray of enfeeblement, Charm personNo DC save required: Time Stop, Bigbys 5-9, IGMS, ILMS, Icestorm, Darkness, Mestil’s Acid Sheath/Elemental Shield/Death Armor, Magic Missile.
Spells / day (with capped Int 50):
Lvl 9: 8
Lvl 8: 9
Lvl 7: 9
Lvl 6: 9
Lvl 5: 9
Lvl 4: 10
Lvl 3: 10
Lvl 2: 10
Lvl 1: 10Total: 84 / day + cantrips
Build details:
Necromancer(38), Cleric(1), Ranger(1), Human
Any evil, PvM, Playable Lvl 1-40
STR: 12
DEX: 8
CON: 16
WIS: 8
INT: 18 (38)
CHA: 8Human: (Quick to Master)
01: Necromancer(1): Spell Focus: Conjuration, Greater Spell Focus: Conjuration, {Scribe Scroll}
02: Cleric(1): Domain Animal, Domain Healing
03: Necromancer(2): Spell Focus: Enchantment
04: Necromancer(3): INT+1, (INT=19)
05: Necromancer(4)
06: Necromancer(5): Greater Spell Focus: Enchantment, Spell Focus: Evocation
07: Necromancer(6)
08: Necromancer(7): INT+1, (INT=20)
09: Necromancer(8): Greater Spell Focus: Evocation
10: Necromancer(9)
11: Necromancer(10): Spell Focus: Transmutation
12: Necromancer(11): INT+1, Greater Spell Focus: Transmutation, (INT=21)
13: Necromancer(12)
14: Necromancer(13)
15: Necromancer(14): Empower Spell
16: Necromancer(15): INT+1, Spell Focus: Necromancy, (INT=22)
17: Necromancer(16)
18: Necromancer(17): Greater Spell Focus: Necromancy
19: Necromancer(18)
20: Necromancer(19): INT+1, (INT=23)
21: Necromancer(20): Epic Spell Focus: Necromancy, Epic Spell Focus: Enchantment
22: Necromancer(21)
23: Necromancer(22)
24: Necromancer(23): INT+1, Great Intelligence I, Great Intelligence II, (INT=26)
25: Necromancer(24)
26: Necromancer(25)
27: Necromancer(26): Epic Spell Focus: Conjuration, Epic Spell Focus: Transmutation
28: Necromancer(27): INT+1, (INT=27)
29: Necromancer(28)
30: Necromancer(29): Great Intelligence III, Great Intelligence IV, (INT=29)
31: Necromancer(30)
32: Necromancer(31): INT+1, (INT=30)
33: Necromancer(32): Great Intelligence V, Great Intelligence VI, (INT=32)
34: Necromancer(33)
35: Necromancer(34)
36: Necromancer(35): INT+1, Great Intelligence VII, Great Intelligence VIII, (INT=35)
37: Necromancer(36)
38: Necromancer(37)
39: Necromancer(38): Great Intelligence IX, Great Intelligence X, (INT=37)
40: Ranger(1): INT+1, Epic Spell Focus: Evocation, {Dual Wield}, (INT=38)Hitpoints: 290
Skillpoints: 426
Saving Throws (Fortitude/Will/Reflex): 21/22/15
Saving Throw bonuses: Spells: +11
BAB: 19
AB (max, naked): 20 (melee), 18 (ranged)
AC (naked/mundane items only): 13/24
Spell Casting: Wizard(9)
Alignment Changes: 0Animal Empathy 43(42), Concentration 43(46), Craft Trap 11(25), Disable Trap 21(37), Discipline 43(44), Heal 27(26), Lore 6(20), Open Lock 1(0), Search 43(57), Set Trap 14(15), Spellcraft 41(55), Spot 43(42), Tumble 20(19)
01: Concentration(4), Craft Trap(4), Disable Trap(1), Heal(4), Lore(4), Open Lock(1), Set Trap(1), Spellcraft(2), Spot(2),
02: Concentration(1), Craft Trap(1), Heal(1), Lore(1), Search(1), Save(1),
03: Concentration(1), Craft Trap(1), Disable Trap(1), Heal(1), Lore(1), Spot(1),
04: Concentration(1), Craft Trap(1), Heal(1), Save(4),
05: Concentration(1), Craft Trap(1), Disable Trap(2), Heal(1), Spot(1), Save(2),
06: Concentration(1), Craft Trap(1), Heal(1), Save(6),
07: Concentration(1), Craft Trap(1), Disable Trap(1), Heal(1), Spot(1), Save(6),
08: Concentration(1), Craft Trap(1), Heal(1), Tumble(5), Save(1),
09: Concentration(1), Disable Trap(1), Heal(1), Search(1), Spot(1), Save(1),
10: Concentration(1), Heal(1), Spellcraft(5), Save(2),
11: Concentration(1), Disable Trap(1), Heal(1), Search(1), Spellcraft(1), Spot(1), Save(1),
12: Concentration(1), Heal(1), Search(3), Spellcraft(1),
13: Concentration(1), Disable Trap(1), Heal(1), Set Trap(2),
14: Concentration(1), Heal(1), Set Trap(3),
15: Concentration(1), Disable Trap(1), Heal(1), Search(2),
16: Concentration(1), Heal(1), Spellcraft(2), Save(5),
17: Concentration(1), Disable Trap(1), Heal(1), Tumble(5),
18: Concentration(1), Heal(1), Search(2), Spellcraft(3),
19: Concentration(1), Disable Trap(1), Heal(1), Search(1), Spellcraft(1), Spot(1),
20: Concentration(1), Heal(1), Spellcraft(1), Spot(3),
21: Concentration(1), Disable Trap(1), Heal(1), Spellcraft(1), Save(4),
22: Concentration(1), Heal(1), Spellcraft(5), Save(6),
23: Concentration(1), Disable Trap(1), Heal(1), Spellcraft(3), Save(8),
24: Concentration(1), Heal(1), Spellcraft(1), Save(15),
25: Concentration(1), Disable Trap(1), Spellcraft(1), Save(22),
26: Concentration(1), Spellcraft(1), Save(31),
27: Concentration(1), Disable Trap(1), Spellcraft(1), Tumble(5), Save(28),
28: Concentration(1), Spellcraft(1), Save(37),
29: Concentration(1), Disable Trap(1), Spellcraft(1), Save(44),
30: Concentration(1), Spellcraft(1), Save(53),
31: Concentration(1), Disable Trap(1), Spellcraft(1), Save(61),
32: Concentration(1), Spellcraft(1), Save(72),
33: Concentration(1), Disable Trap(1), Spellcraft(1), Save(81),
34: Concentration(1), Spellcraft(1), Save(93),
35: Concentration(1), Disable Trap(1), Spellcraft(1), Save(103),
36: Concentration(1), Spellcraft(1), Save(115),
37: Concentration(1), Disable Trap(1), Spellcraft(1), Tumble(5), Save(116),
38: Concentration(1), Spellcraft(1), Save(129),
39: Concentration(1), Disable Trap(1), Spellcraft(1), Save(140),
40: Animal Empathy(43), Concentration(1), Discipline(43), Search(32), Set Trap(8), Spot(32), -
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