The Dark Master of the Five Schools (Wizard 38 / Cleric 1 / Ranger 1)

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    Image by kahlh (Pixabay), edited with GIMP


    This was a pretty simple idea.

    • Wizard 38 for awesome spell penetration, dispel resistance and caster levels.
    • Maximum possible Intelligence (without taking RDD 9+) of 38.
    • Epic spell foci in as many schools as possible.
    • Cleric 1 for empowered summons and to push the Wizard 20 bonus feat to Epics.
    • Ranger 1 for a free epic spell foci and some useful skill dumps.

    Epic spell foci in Necromancy, Enchantment, Conjuration, Transmutation and Evocation.

    Flesh to stone – a fabulous spell when it works. NWN: EE, WoG Server, edited with GIMP

    I pay for it by not taking Epic Mage Armor and Epic Warding, which is a big cost. One could argue pretty successfully dropping two great intelligence feats (reducing Int by 2) to get these two spells would make the build stronger.

    However I want the best spell DCs and mastery of five schools while accepting some weakness in physical prowess, working around it with good strategy (or a good supply of greater sanctuary scrolls).

    Maximize is also missing, I think Empower is good enough, and this is not a Sorcerer with the flexibility of casting on the fly, so I think I can work around without having Maximize.

    Necromancy specialty school chosen for +1 spell per spell level / day while keeping the Enchantment school, one will lose Divination spells (notably True Seeing and Premonition). Evil alignment so you can cast Prot v Evil on allies so they aren’t affected by your mind affecting spells.

    Spell DCs (with capped Int 50): 

    Lvl 9 (DC 45): Wail of the Banshee, Dominate Monster
    Lvl 8 (DC 44): Horrid Wilting, Sunburst, Mass Charm
    Lvl 7 (DC 43): Control Undead, Finger of Death, Delayed Blast Fireball, Prismatic Spray
    Lvl 6 (DC 42): Chain Lightning, Flesh to Stone, Undeath to death
    Lvl 5 (DC 41): Firebrand, Cloudkill, Hold Monster, Dismissal (gets innate +6 DC)
    Lvl 4 (DC 40): Confusion, Fear, Evard’s Black Tentacles, Charm monster
    Lvl 3 (DC 39): Flame Arrow, Fireball, Lightning, Hold person, Stinking Cloud
    Lvl 2 (DC 38): Combust, Tasha’s hideous laughter, Web
    Lvl 1 (DC 37): Grease, Ray of enfeeblement, Charm person

    No DC save required: Time Stop, Bigbys 5-9, IGMS, ILMS, Icestorm, Darkness, Mestil’s Acid Sheath/Elemental Shield/Death Armor, Magic Missile.

    Spells / day (with capped Int 50):

    Lvl 9: 8
    Lvl 8: 9
    Lvl 7: 9
    Lvl 6: 9
    Lvl 5: 9
    Lvl 4: 10
    Lvl 3: 10
    Lvl 2: 10
    Lvl 1: 10

    Total: 84 / day + cantrips

    Build details:

    Necromancer(38), Cleric(1), Ranger(1), Human

    Any evil, PvM, Playable Lvl 1-40

    STR: 12
    DEX: 8
    CON: 16
    WIS: 8
    INT: 18 (38)
    CHA: 8

    Human: (Quick to Master)
    01: Necromancer(1): Spell Focus: Conjuration, Greater Spell Focus: Conjuration, {Scribe Scroll}
    02: Cleric(1): Domain Animal, Domain Healing
    03: Necromancer(2): Spell Focus: Enchantment
    04: Necromancer(3): INT+1, (INT=19)
    05: Necromancer(4)
    06: Necromancer(5): Greater Spell Focus: Enchantment, Spell Focus: Evocation
    07: Necromancer(6)
    08: Necromancer(7): INT+1, (INT=20)
    09: Necromancer(8): Greater Spell Focus: Evocation
    10: Necromancer(9)
    11: Necromancer(10): Spell Focus: Transmutation
    12: Necromancer(11): INT+1, Greater Spell Focus: Transmutation, (INT=21)
    13: Necromancer(12)
    14: Necromancer(13)
    15: Necromancer(14): Empower Spell
    16: Necromancer(15): INT+1, Spell Focus: Necromancy, (INT=22)
    17: Necromancer(16)
    18: Necromancer(17): Greater Spell Focus: Necromancy
    19: Necromancer(18)
    20: Necromancer(19): INT+1, (INT=23)
    21: Necromancer(20): Epic Spell Focus: Necromancy, Epic Spell Focus: Enchantment
    22: Necromancer(21)
    23: Necromancer(22)
    24: Necromancer(23): INT+1, Great Intelligence I, Great Intelligence II, (INT=26)
    25: Necromancer(24)
    26: Necromancer(25)
    27: Necromancer(26): Epic Spell Focus: Conjuration, Epic Spell Focus: Transmutation
    28: Necromancer(27): INT+1, (INT=27)
    29: Necromancer(28)
    30: Necromancer(29): Great Intelligence III, Great Intelligence IV, (INT=29)
    31: Necromancer(30)
    32: Necromancer(31): INT+1, (INT=30)
    33: Necromancer(32): Great Intelligence V, Great Intelligence VI, (INT=32)
    34: Necromancer(33)
    35: Necromancer(34)
    36: Necromancer(35): INT+1, Great Intelligence VII, Great Intelligence VIII, (INT=35)
    37: Necromancer(36)
    38: Necromancer(37)
    39: Necromancer(38): Great Intelligence IX, Great Intelligence X, (INT=37)
    40: Ranger(1): INT+1, Epic Spell Focus: Evocation, {Dual Wield}, (INT=38)

    Hitpoints: 290
    Skillpoints: 426
    Saving Throws (Fortitude/Will/Reflex): 21/22/15
    Saving Throw bonuses: Spells: +11
    BAB: 19
    AB (max, naked): 20 (melee), 18 (ranged)
    AC (naked/mundane items only): 13/24
    Spell Casting: Wizard(9)
    Alignment Changes: 0

    Animal Empathy 43(42), Concentration 43(46), Craft Trap 11(25), Disable Trap 21(37), Discipline 43(44), Heal 27(26), Lore 6(20), Open Lock 1(0), Search 43(57), Set Trap 14(15), Spellcraft 41(55), Spot 43(42), Tumble 20(19)

    01: Concentration(4), Craft Trap(4), Disable Trap(1), Heal(4), Lore(4), Open Lock(1), Set Trap(1), Spellcraft(2), Spot(2),
    02: Concentration(1), Craft Trap(1), Heal(1), Lore(1), Search(1), Save(1),
    03: Concentration(1), Craft Trap(1), Disable Trap(1), Heal(1), Lore(1), Spot(1),
    04: Concentration(1), Craft Trap(1), Heal(1), Save(4),
    05: Concentration(1), Craft Trap(1), Disable Trap(2), Heal(1), Spot(1), Save(2),
    06: Concentration(1), Craft Trap(1), Heal(1), Save(6),
    07: Concentration(1), Craft Trap(1), Disable Trap(1), Heal(1), Spot(1), Save(6),
    08: Concentration(1), Craft Trap(1), Heal(1), Tumble(5), Save(1),
    09: Concentration(1), Disable Trap(1), Heal(1), Search(1), Spot(1), Save(1),
    10: Concentration(1), Heal(1), Spellcraft(5), Save(2),
    11: Concentration(1), Disable Trap(1), Heal(1), Search(1), Spellcraft(1), Spot(1), Save(1),
    12: Concentration(1), Heal(1), Search(3), Spellcraft(1),
    13: Concentration(1), Disable Trap(1), Heal(1), Set Trap(2),
    14: Concentration(1), Heal(1), Set Trap(3),
    15: Concentration(1), Disable Trap(1), Heal(1), Search(2),
    16: Concentration(1), Heal(1), Spellcraft(2), Save(5),
    17: Concentration(1), Disable Trap(1), Heal(1), Tumble(5),
    18: Concentration(1), Heal(1), Search(2), Spellcraft(3),
    19: Concentration(1), Disable Trap(1), Heal(1), Search(1), Spellcraft(1), Spot(1),
    20: Concentration(1), Heal(1), Spellcraft(1), Spot(3),
    21: Concentration(1), Disable Trap(1), Heal(1), Spellcraft(1), Save(4),
    22: Concentration(1), Heal(1), Spellcraft(5), Save(6),
    23: Concentration(1), Disable Trap(1), Heal(1), Spellcraft(3), Save(8),
    24: Concentration(1), Heal(1), Spellcraft(1), Save(15),
    25: Concentration(1), Disable Trap(1), Spellcraft(1), Save(22),
    26: Concentration(1), Spellcraft(1), Save(31),
    27: Concentration(1), Disable Trap(1), Spellcraft(1), Tumble(5), Save(28),
    28: Concentration(1), Spellcraft(1), Save(37),
    29: Concentration(1), Disable Trap(1), Spellcraft(1), Save(44),
    30: Concentration(1), Spellcraft(1), Save(53),
    31: Concentration(1), Disable Trap(1), Spellcraft(1), Save(61),
    32: Concentration(1), Spellcraft(1), Save(72),
    33: Concentration(1), Disable Trap(1), Spellcraft(1), Save(81),
    34: Concentration(1), Spellcraft(1), Save(93),
    35: Concentration(1), Disable Trap(1), Spellcraft(1), Save(103),
    36: Concentration(1), Spellcraft(1), Save(115),
    37: Concentration(1), Disable Trap(1), Spellcraft(1), Tumble(5), Save(116),
    38: Concentration(1), Spellcraft(1), Save(129),
    39: Concentration(1), Disable Trap(1), Spellcraft(1), Save(140),
    40: Animal Empathy(43), Concentration(1), Discipline(43), Search(32), Set Trap(8), Spot(32),

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