Home › Forums › Character Builds › Hybrids and Miscellaneous (Character Builds) › Level 40 Hybrids and Miscellaneous (Builds) › The Edgedancer (Cleric 19 / Wizard 17 / Monk 4)
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Orion.
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August 2, 2021 at 6:57 am #1111
TheSquid
This is a build made for the World of Greyhawk PW, with custom rules as of August 1, 2021.
This is a different, more defensive, take to the summoner Cleric/Wizard spellbow for WoG. Compared to the Windkindler, she loses 6 damage and 6 DC on Evocation spells. She gains better Listen, good AC, better saves, Evasion, and Monk speed. She has much better survivability against attacks, spells and traps, and she can abuse Expeditious Retreat (can be put on wands!) to run very fast as an additional means of not dying. Experience penalty is similar, 20% on levels 19-20-21 and from 25 on. She has 1 less AB, but that matters not 99% of the time, as you will use Divine Power and not buff AB to cap (Prayer’s duration is too short). She has even worse carrying capacity with 8 STR.
The class combination is not new, but maybe the 17+/17+/3+ level spread is. This build is untested and less refined than its aggressive counterpart, so comments and suggestions are especially welcome.
The Edgedancer – Cleric(19), Illusionist(17), Monk(4), Human, any Lawful
STR: 8
DEX: 10
CON: 10
WIS: 18 (32)
INT: 16 (19)
CHA: 8Human: (Quick to Master)
01: Cleric(1): Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Domain Animal, Domain Plant
02: Cleric(2)
03: Cleric(3): Extend Spell
04: Cleric(4): WIS+1, (WIS=19)
05: Cleric(5)
06: Cleric(6): Zen Archery
07: Cleric(7)
08: Cleric(8): WIS+1, (WIS=20)
09: Cleric(9): Craft Wand
10: Cleric(10)
11: Cleric(11)
12: Cleric(12): WIS+1, Blind Fight, (WIS=21)
13: Illusionist(1): {Scribe Scroll}
14: Cleric(13)
15: Cleric(14): Weapon Proficiency Martial
16: Cleric(15): WIS+1, (WIS=22)
17: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
18: Monk(2): Improved Critical: Shortbow, {Deflect Arrows}
19: Monk(3)
20: Cleric(16): WIS+1, (WIS=23)
21: Cleric(17): Epic Spell Focus: Conjuration
22: Illusionist(2)
23: Illusionist(3)
24: Illusionist(4): WIS+1, Weapon Focus: Shortbow, (WIS=24)
25: Illusionist(5): Great Intelligence I, (INT=17)
26: Illusionist(6)
27: Illusionist(7): Epic Weapon Focus: Shortbow
28: Illusionist(8): WIS+1, (WIS=25)
29: Illusionist(9)
30: Illusionist(10): Great Wisdom I, Great Intelligence II, (WIS=26), (INT=18)
31: Illusionist(11)
32: Illusionist(12): WIS+1, (WIS=27)
33: Illusionist(13): Great Wisdom II, (WIS=28)
34: Illusionist(14)
35: Illusionist(15): Great Intelligence III, (INT=19)
36: Illusionist(16): WIS+1, Great Wisdom III, (WIS=30)
37: Monk(4)
38: Illusionist(17)
39: Cleric(18): Great Wisdom IV, (WIS=31)
40: Cleric(19): WIS+1, (WIS=32)Hitpoints: 252
Skillpoints: 276
Saving Throws (Fortitude/Will/Reflex): 23/36/18
Saving Throw bonuses: Spells: +9, Mind Effects: +2
BAB: 24
AB (max, naked): 23 (melee), 38 (ranged)
AC (naked/mundane items only): 29/29
Spell Casting: Cleric(9),Wizard(9)
Alignment Changes: 0Appraise 11(15), Concentration 43(43), Disable Trap 1(5), Listen 40(51), Open Lock 1(1), Search 21(25), Spellcraft 43(47), Spot 21(32), Tumble 40(40)
01: Concentration(4), Disable Trap(1), Open Lock(1), Search(2), Spellcraft(4), Spot(2), Save(4),
02: Concentration(1), Spellcraft(1), Save(8),
03: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(8),
04: Concentration(1), Spellcraft(1), Save(12),
05: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(12),
06: Concentration(1), Spellcraft(1), Save(16),
07: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(16),
08: Concentration(1), Spellcraft(1), Save(20),
09: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(20),
10: Concentration(1), Spellcraft(1), Save(24),
11: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(24),
12: Concentration(1), Spellcraft(1), Save(28),
13: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(28),
14: Concentration(1), Spellcraft(1), Save(32),
15: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(32),
16: Concentration(1), Spellcraft(1), Save(36),
17: Concentration(1), Listen(20), Search(1), Tumble(20), Save(1),
18: Appraise(2), Concentration(1), Listen(1), Spot(1), Save(1),
19: Appraise(1), Concentration(1), Listen(1), Search(1), Spot(1), Save(1),
20: Appraise(1), Concentration(1), Spellcraft(4),
21: Concentration(1), Search(1), Spellcraft(1), Spot(1),
22: Appraise(2), Concentration(1), Spellcraft(1),
23: Concentration(1), Search(1), Spellcraft(1), Spot(1),
24: Concentration(1), Spellcraft(1), Save(4),
25: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(4),
26: Concentration(1), Spellcraft(1), Save(8),
27: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(8),
28: Concentration(1), Spellcraft(1), Save(12),
29: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(12),
30: Concentration(1), Spellcraft(1), Save(16),
31: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(17),
32: Concentration(1), Spellcraft(1), Save(22),
33: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(23),
34: Concentration(1), Spellcraft(1), Save(28),
35: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(29),
36: Concentration(1), Spellcraft(1), Save(34),
37: Concentration(1), Listen(18), Search(1), Spot(1), Tumble(20),
38: Appraise(2), Concentration(1), Spellcraft(2),
39: Concentration(1), Search(1), Spellcraft(1), Spot(1), Save(1),
40: Appraise(3), Concentration(1), Spellcraft(1)August 3, 2021 at 2:42 am #1112Orion
Thanks for sharing, this looks strong!
Suggestions:
- Reorder feats Weapon Proficiency Martial at level 3, Extend Spell at 12 / Blind Fight at 15. Without Rapid Reload getting faster access to Bows means less reliance on Slings early game (or being limited to Heavy Crossbow and 1 attack / round).
- Wizard 2 level at 19, Monk 3 level at 20 to reduce exp penalties and +1 BAB.
- A single value point in set trap (take from Appraise or even Spellcraft)
Thought:
- Not sure if you can make a wand of expeditious retreat? If you can, the CL seems to be 5, so a little short? It might be worth going Necromancy for specialty school over Illusionist, as this grants access to Mass Haste + Extended Mass Haste. Mass Haste will be good with summons a big part of the build. I think with Monk Speed and Wisdom AC from Monk you could manage without Premonition, and with Divine Power / PnP Tensors you might be able to manage without True Strike, although True Strike would be nice. (References: NWN Wiki: Craft Wand, WoG Tapatalk Forum: Crafting Potions, Wands and Scrolls)
August 3, 2021 at 7:21 am #1115TheSquid
Hi Orion and thanks for the nice and clever words.
I don’t think you can get +1 BAB in the way you propose, but maybe I misunderstand. You can get +1 Will by delaying the 3rd Monk level, but your will is high enough and I wanted to have speed as early as possible.
The point in Set Trap is a good idea, I wonder if traps can be stacked with Glyph of Warding…
I have not tested that you can make ER wands, I assumed it works as it’s in the crafting table. Yes the CL is 5 which is low. I agree that True Strike is probably not needed on a Cleric (only useful early on for Harm/Heal combos, later you have plenty of AB bonus). I picked Illusionist mainly to have access to Premonition, but I think you have a strong point that Mass Haste could be better.
Concerning weapons, I am personally happy to play with a sling until I can get my hands on an infinite ammo bow, which as far as I know is not early. On the other hand, Tempertuppin’s Everthrower can be easily found in early levels.
Cheers
August 4, 2021 at 6:53 pm #1116Orion
Hi TheSquid, thanks for correcting me! You are correct one cannot get +1 BAB in that way, apologies.
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