The Party Rogue (Rogue 29 / Champion of Torm 10 / Shadowdancer 1)

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  • #904
    TheSquid

      This is a build I made for a friend, meant to be played in a party adventure (together with the Party Tank and more people). She has the trademarks of the defensive Rogue (Uncanny Dodge, Improved Evasion, Epic Dodge, Self Concealment 5, HiPS), 41 AB with 4 attacks per round, 15d6 Sneak Attack, Crippling Strike, good saves and a good skillset. She is meant to be easy and fun to play and to play with.

      The Party Rogue

      Champion of Torm(10), Rogue(29), Shadowdancer(1), Human, Non-evil

      STR: 14
      DEX: 18 (32)
      CON: 14
      WIS: 8
      INT: 10
      CHA: 8

      Human: (Quick to Master)
      01: Rogue(1): Luck of Heroes, Toughness
      02: Rogue(2): {Evasion}
      03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
      04: Rogue(4): DEX+1, (DEX=19)
      05: Rogue(5)
      06: Rogue(6): Weapon Focus: Shortsword
      07: Rogue(7)
      08: Rogue(8): DEX+1, (DEX=20)
      09: Rogue(9): Blind Fight
      10: Rogue(10): Crippling Strike
      11: Champion of Torm(1)
      12: Champion of Torm(2): DEX+1, Iron Will, Dodge, (DEX=21)
      13: Champion of Torm(3): {Smite Evil}
      14: Champion of Torm(4): Mobility
      15: Rogue(11): Improved Critical: Shortsword
      16: Rogue(12): DEX+1, (DEX=22)
      17: Rogue(13): Defensive Roll
      18: Rogue(14): Great Fortitude
      19: Rogue(15)
      20: Rogue(16): DEX+1, Improved Evasion, (DEX=23)
      21: Shadowdancer(1): Great Dexterity I, {Hide in Plain Sight}, (DEX=24)
      22: Champion of Torm(5)
      23: Champion of Torm(6): Epic Weapon Focus: Shortsword
      24: Rogue(17): DEX+1, Great Dexterity II, (DEX=26)
      25: Champion of Torm(7)
      26: Rogue(18)
      27: Rogue(19): Great Dexterity III, Epic Dodge, (DEX=27)
      28: Champion of Torm(8): DEX+1, Epic Prowess, (DEX=28)
      29: Champion of Torm(9)
      30: Champion of Torm(10): Great Dexterity IV, Armor Skin, (DEX=29)
      31: Rogue(20)
      32: Rogue(21): DEX+1, (DEX=30)
      33: Rogue(22): Self Concealment I
      34: Rogue(23)
      35: Rogue(24): Self Concealment II
      36: Rogue(25): DEX+1, Self Concealment III, (DEX=31)
      37: Rogue(26)
      38: Rogue(27)
      39: Rogue(28): Self Concealment IV, Self Concealment V
      40: Rogue(29): DEX+1, (DEX=32)

      Hitpoints: 402
      Skillpoints: 325
      Saving Throws (Fortitude/Will/Reflex): 29/23/41
      Saving Throw bonuses: Spells: +4, Traps: +5
      BAB: 26
      AB (max, naked): 41 (melee), 38 (ranged)
      AC (naked/mundane items only): 31/34
      Spell Casting:
      Alignment Changes: 0

      Disable Trap 43(43), Hide 43(54), Move Silently 43(54), Open Lock 37(48), Search 43(43), Spellcraft 20(20), Tumble 40(51), UMD 36(35)

      01: Disable Trap(4), Hide(4), Move Silently(4), Open Lock(4), Search(4), Spellcraft(2), Tumble(4), UMD(4), Save(4),
      02: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Tumble(1), UMD(1), Save(6),
      03: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Spellcraft(1), Tumble(1), UMD(1), Save(6),
      04: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Tumble(1), UMD(1), Save(8),
      05: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Spellcraft(1), Tumble(1), UMD(1), Save(8),
      06: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Tumble(1), UMD(1), Save(10),
      07: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Spellcraft(1), Tumble(1), UMD(1), Save(10),
      08: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Tumble(1), UMD(1), Save(12),
      09: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Spellcraft(1), Tumble(1), UMD(1), Save(12),
      10: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Search(1), Tumble(1), UMD(1), Save(14),
      11: Spellcraft(1), Save(15),
      12: Save(18),
      13: Spellcraft(1), Save(19),
      14: Save(22),
      15: Disable Trap(5), Hide(5), Move Silently(5), Search(5), Spellcraft(1), Tumble(2), UMD(5), Save(2),
      16: Disable Trap(1), Hide(1), Move Silently(1), Search(1), UMD(1), Save(6),
      17: Disable Trap(1), Hide(1), Move Silently(1), Search(1), Spellcraft(1), Tumble(5), UMD(1), Save(3),
      18: Disable Trap(1), Hide(1), Move Silently(1), Search(1), UMD(1), Save(7),
      19: Disable Trap(1), Hide(1), Move Silently(1), Search(1), Spellcraft(1), UMD(1), Save(9),
      20: Disable Trap(1), Hide(1), Move Silently(1), Search(1), UMD(1), Save(13),
      21: Hide(1), Move Silently(1), Search(1), Spellcraft(1), Save(15),
      22: Save(18),
      23: Spellcraft(1), Save(19),
      24: Disable Trap(4), Hide(3), Move Silently(3), Search(3), Tumble(5), UMD(4), Save(6),
      25: Spellcraft(1), Save(7),
      26: Disable Trap(2), Hide(2), Move Silently(2), Search(2), UMD(2), Save(6),
      27: Disable Trap(1), Hide(1), Move Silently(1), Search(1), Spellcraft(1), Tumble(5), UMD(1), Save(3),
      28: Save(6),
      29: Save(9),
      30: Save(12),
      31: Disable Trap(4), Hide(4), Move Silently(4), Search(4), UMD(4), Save(1),
      32: Disable Trap(1), Hide(1), Move Silently(1), Search(1), Tumble(5), UMD(1),
      33: Disable Trap(1), Hide(1), Move Silently(1), Search(1), Spellcraft(2), UMD(1),
      34: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(5), Search(1),
      35: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(3), Search(1), Spellcraft(1),
      36: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(5), Search(1),
      37: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(3), Search(1), Spellcraft(1),
      38: Disable Trap(1), Hide(1), Move Silently(1), Search(1), Tumble(5),
      39: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(3), Search(1), Spellcraft(1),
      40: Disable Trap(1), Hide(1), Move Silently(1), Open Lock(5), Search(1)

      No Set Trap (or Craft Trap) is taken as it is assumed to be not so much fun in a party. I guess nobody ever needs 37(48) points in Open Lock, so those skillpoints can go anywhere (Spot?).

      There are several builds with this class combination in the Epic Character Search Engine, but none with this level split. Still, I claim no originality.

      I hope other people will enjoy playing this roguish Rogue!

      #906
      Orion

        Hi TheSquid!

        This is just lovely. 15d6 sneak attack with Crippling Strike, undispellable 50% concealment with Hide in Plain Sight, Epic Dodge, Improved Evasion and high AC, 400 hit points and a decent Fort and effective Will save (23+4 saves vs spells) for a rogue makes this character very forgiving to play. In a party with your Party Tank, this rogue is going to output a lot of damage, running around the battlefield sneaking em. It will be hard for physical combatants to damage this rogue as well!

        Thanks for sharing.

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