The Spell Resistant ‘Mercurial Master’ (Monk 32 / WM 7 / Rogue 1)

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  • #1109
    Orion

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    This combines:

    • Monk 32, Spell Resistance 58, Monk Speed +100, +6 Monk AC, +8 Tumble AC, +1-7 Wis AC, Improved Knockdown, Improved Evasion, Mind Immunity, Empty Body 50% concealment
    • Weapon Master (Mercurial Greatsword/Scythe) for x5 Crits, Crit range 17-20 with a keen weapon
    • Rogue for trapping, search, open lock, set deadly traps, UMD from level 31 onwards
    • Human for no exp penalties, extra skill points, bonus pre-epic feat

    With the spell resistance 58, a CL 40 spellcaster (ie Pure Wizard 40) will have spell penetration 40+1d20. So to equal or beat SR 58, the CL 40 caster has to roll a 18, 19 or 20. So 85% of spells will be blocked. If the CL 40 caster has Epic Spell Penetration, spell penetration is 46+1d20, so to equal or beat SR 58, a roll of 12-20 is needed, so 55% of spells are blocked.

    There wasn’t room for improved critical, but I figured Blind Fight would offer more than a threat range 16-20 (compared with 17-20 ). If an enemy is detected with Listen, there is an AB penalty when trying to hit them, unless one has Blind Fight.

    AB is 38 which is ok for a support character, but not high. Could have put it up higher, but more spell resistance was needed (see above). Saves are a little low, but spell resistance and mind immunity will help. Enemies with Devastating Critical will be scary!

    Choose a Scythe when in environments that don’t have CEP weapons (such as Merc Greatswords)

    Build details:

    Monk(32), Rogue(1), Weapon Master(7), Human

    Any Lawful

    STR: 16 (26)
    DEX: 14
    CON: 12
    WIS: 12
    INT: 14
    CHA: 8

    Human: (Quick to Master)
    01: Monk(1): Dodge, Expertise, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
    02: Monk(2): {Deflect Arrows}
    03: Monk(3): Weapon Proficiency Exotic
    04: Monk(4): STR+1, (STR=17)
    05: Monk(5)
    06: Monk(6): Weapon Focus: Mercurial Greatsword / Scythe, {Knockdown, Improved Knockdown}
    07: Monk(7)
    08: Monk(8): STR+1, (STR=18)
    09: Monk(9): Mobility, {Improved Evasion}
    10: Monk(10)
    11: Monk(11)
    12: Monk(12): STR+1, Spring Attack, (STR=19)
    13: Monk(13)
    14: Monk(14)
    15: Monk(15): Whirlwind Attack
    16: Weapon Master(1): STR+1, Weapon of Choice: Mercurial Greatsword / Scythe, (STR=20)
    17: Weapon Master(2)
    18: Weapon Master(3): Blind Fight
    19: Weapon Master(4)
    20: Monk(16): STR+1, (STR=21)
    21: Weapon Master(5): Epic Weapon Focus: Mercurial Greatsword / Scythe
    22: Weapon Master(6)
    23: Weapon Master(7)
    24: Monk(17): STR+1, Improved Spell Resistance I, (STR=22)
    25: Monk(18)
    26: Monk(19)
    27: Monk(20): Improved Spell Resistance II
    28: Monk(21): STR+1, (STR=23)
    29: Monk(22)
    30: Monk(23): Improved Spell Resistance III
    31: Rogue(1)
    32: Monk(24): STR+1, (STR=24)
    33: Monk(25): Improved Spell Resistance IV, Improved Spell Resistance V
    34: Monk(26)
    35: Monk(27)
    36: Monk(28): STR+1, Improved Spell Resistance VI, (STR=25)
    37: Monk(29)
    38: Monk(30): Improved Spell Resistance VII
    39: Monk(31): Improved Spell Resistance VIII
    40: Monk(32): STR+1, (STR=26)

    Hitpoints: 372
    Skillpoints: 291
    Saving Throws (Fortitude/Will/Reflex): 22/22/26
    Saving Throw bonuses: Mind Effects: +2
    BAB: 26
    AB (max, naked): 38 (melee), 28 (ranged)
    AC (naked/mundane items only – no shield): 27/27
    Spell Casting:
    Alignment Changes: 0

    Disable Trap 34(38), Discipline 43(51), Intimidate 4(3), Listen 43(44), Lore 9(11), Open Lock 33(35), Search 33(35), Set Trap 11(15), Tumble 40(42), UMD 34(33)

    01: Disable Trap(1), Discipline(4), Intimidate(2), Listen(4), Lore(4), Open Lock(1), Set Trap(1), Tumble(4), Save(2),
    02: Discipline(1), Listen(1), Lore(1), Tumble(1), Save(5),
    03: Discipline(1), Intimidate(1), Listen(1), Lore(1), Tumble(1), Save(6),
    04: Discipline(1), Listen(1), Lore(1), Tumble(1), Save(9),
    05: Discipline(1), Intimidate(1), Listen(1), Lore(1), Tumble(1), Save(10),
    06: Discipline(1), Listen(1), Lore(1), Tumble(1), Save(13),
    07: Discipline(1), Listen(1), Tumble(1), Save(17),
    08: Discipline(1), Listen(1), Tumble(1), Save(21),
    09: Discipline(1), Listen(1), Tumble(1), Save(25),
    10: Discipline(1), Listen(1), Tumble(1), Save(29),
    11: Discipline(1), Listen(1), Tumble(1), Save(33),
    12: Discipline(1), Listen(1), Tumble(1), Save(37),
    13: Discipline(1), Listen(1), Save(42),
    14: Discipline(1), Save(48),
    15: Save(55),
    16: Save(60),
    17: Save(65),
    18: Save(70),
    19: Save(75),
    20: Tumble(5), Save(77),
    21: Save(82),
    22: Save(87),
    23: Save(92),
    24: Tumble(5), Save(94),
    25: Save(101),
    26: Save(108),
    27: Tumble(5), Save(110),
    28: Save(117),
    29: Save(124),
    30: Save(131),
    31: Disable Trap(33), Open Lock(32), Search(33), Set Trap(10), UMD(34),
    32: Discipline(2), Tumble(5),
    33: Discipline(7),
    34: Discipline(7),
    35: Discipline(5), Listen(2),
    36: Discipline(1), Listen(6),
    37: Discipline(1), Listen(1), Tumble(5),
    38: Discipline(1), Listen(6),
    39: Discipline(1), Listen(6),
    40: Discipline(1), Listen(6),

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