The Triple Epic-Focused Sorcerer (Sorcerer 38 / Paladin 1 / Ranger 1)

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  • #1001
    Orion

    This was an interesting puzzle to solve:

    • Triple Epic Spell Focus
    • Sorcerer with maximum possible Charisma (without RDD 10+)

    I designed a Sorc 38 / Paladin 1 / Ranger 1 split. Paladin 1 for fabulous saves and Ranger 1 for a free spell focus feat and great skills like Animal Empathy, Search, Spot and Set Trap.

    There aren’t any triple epic spell focus sorcerers in the ECB Archives or ECB Filter Search by DPA with Sorc 35+. There are some dual epic spell focus sorcerers but I think they don’t have Cha 38. So overall I think this is new territory to explore.

    Choosing the Three Spell Focuses was challenging.

    Sorcerers only get:

    • 3 spells to choose from for each level between 6-9,
    • 4 spells to choose from for each level between 3-5 and
    • 5 spells to choose from for each level between level 1-2.

    Level 9 spells, for example, one will usually want both Mordenkainen’s Disjunction and Time Stop, leaving only one spell to choose from, so choosing both Necromancy and Enchantment wouldn’t be ideal, as one cannot take both Wail of the Banshee and Dominate Monster.

    I ended up choosing Enchantment, Transmutation and Evocation, although Conjuration/Necromancy would have been tempting too.

    I could also have fit Epic Mage Armor or Epic Warding into the build by dropping Silent Spell and moving the Ranger 1 level to Level 21. I thought getting two whole spell levels of Flesh to Stone (ie. level 6 – Flesh to Stone, level 7 silent Flesh to Stone) might be handy though.

    Build details:

    Sorcerer(38), Ranger(1), Paladin(1), Human

    STR: 10
    DEX: 8
    CON: 14
    WIS: 8
    INT: 14
    CHA: 18 (38)

    Human: (Quick to Master)
    01: Sorcerer(1): Spell Focus: Enchantment, Greater Spell Focus: Enchantment
    02: Paladin(1)
    03: Sorcerer(2): Spell Focus: Evocation
    04: Sorcerer(3): CHA+1, (CHA=19)
    05: Sorcerer(4)
    06: Sorcerer(5): Silent Spell
    07: Sorcerer(6)
    08: Sorcerer(7): CHA+1, (CHA=20)
    09: Sorcerer(8): Spell Focus: Transmutation
    10: Sorcerer(9)
    11: Sorcerer(10)
    12: Sorcerer(11): CHA+1, Greater Spell Focus: Transmutation, (CHA=21)
    13: Sorcerer(12)
    14: Sorcerer(13)
    15: Sorcerer(14): Empower Spell
    16: Sorcerer(15): CHA+1, (CHA=22)
    17: Sorcerer(16)
    18: Sorcerer(17): Maximize Spell
    19: Sorcerer(18)
    20: Ranger(1): CHA+1, Greater Spell Focus: Evocation, {Dual Wield}, (CHA=23)
    21: Sorcerer(19): Epic Spell Focus: Transmutation
    22: Sorcerer(20)
    23: Sorcerer(21)
    24: Sorcerer(22): CHA+1, Epic Spell Focus: Enchantment, (CHA=24)
    25: Sorcerer(23): Epic Spell Focus: Evocation
    26: Sorcerer(24)
    27: Sorcerer(25): Great Charisma I, (CHA=25)
    28: Sorcerer(26): CHA+1, Great Charisma II, (CHA=27)
    29: Sorcerer(27)
    30: Sorcerer(28): Great Charisma III, (CHA=28)
    31: Sorcerer(29): Great Charisma IV, (CHA=29)
    32: Sorcerer(30): CHA+1, (CHA=30)
    33: Sorcerer(31): Great Charisma V, (CHA=31)
    34: Sorcerer(32): Great Charisma VI, (CHA=32)
    35: Sorcerer(33)
    36: Sorcerer(34): CHA+1, Great Charisma VII, (CHA=34)
    37: Sorcerer(35): Great Charisma VIII, (CHA=35)
    38: Sorcerer(36)
    39: Sorcerer(37): Great Charisma IX, (CHA=36)
    40: Sorcerer(38): CHA+1, Great Charisma X, (CHA=38)

    Hitpoints: 252
    Skillpoints: 217
    Saving Throws (Fortitude/Will/Reflex): 36/34/29
    Saving Throw bonuses: Spells: +8
    BAB: 21
    AB (max, naked): 21 (melee), 20 (ranged)
    AC (naked/mundane items only): 13/24
    Spell Casting: Sorcerer(9)
    Alignment Changes: 0

    Animal Empathy 23(37), Concentration 43(45), Disable Trap 1(5), Open Lock 1(0), Search 22(24), Set Trap 16(15), Spellcraft 38(40), Spot 23(22), Tumble 20(19)

    01: Concentration(4), Disable Trap(1), Open Lock(1), Search(2), Set Trap(1), Spellcraft(1), Spot(2), Save(1),
    02: Concentration(1), Save(5),
    03: Concentration(1), Search(1), Spot(1), Save(5),
    04: Concentration(1), Save(9),
    05: Concentration(1), Spot(1), Save(11),
    06: Concentration(1), Save(15),
    07: Concentration(1), Tumble(5), Save(9),
    08: Save(14),
    09: Save(19),
    10: Save(24),
    11: Save(29),
    12: Save(34),
    13: Save(39),
    14: Save(44),
    15: Save(49),
    16: Save(54),
    17: Save(59),
    18: Save(64),
    19: Save(69),
    20: Animal Empathy(23), Search(19), Set Trap(15), Spot(19),
    21: Concentration(5),
    22: Concentration(5),
    23: Concentration(5),
    24: Concentration(2), Spellcraft(3),
    25: Concentration(1), Spellcraft(2), Save(2),
    26: Concentration(1), Save(6),
    27: Concentration(1), Tumble(5),
    28: Concentration(1), Spellcraft(4),
    29: Concentration(1), Spellcraft(4),
    30: Concentration(1), Spellcraft(4),
    31: Concentration(1), Spellcraft(2), Save(2),
    32: Concentration(1), Save(6),
    33: Concentration(1), Tumble(5),
    34: Concentration(1), Spellcraft(4),
    35: Concentration(1), Spellcraft(4),
    36: Concentration(1), Spellcraft(4),
    37: Concentration(1), Spellcraft(4),
    38: Concentration(1), Spellcraft(2), Save(2),
    39: Concentration(1), Save(6),
    40: Concentration(1), Tumble(5),

    Spell list:

    Level 9: Mordenkainen’s Disjunction, Time Stop, Dominate Monster
    Level 8: Sunburst, Greater Sanctuary, Premonition
    Level 7: Bigby’s Grasping Hand, Shadow Shield, Delayed Blast Fireball
    Level 6: Chain Lightning, Issac’s Greater Missile Storm, Flesh to Stone
    Level 5: Mestil’s Acid Sheath, Hold Monster, Dominate Person, Firebrand
    Level 4: Confusion, Improved Invisibility, Ice Storm, Evard’s Black Tentacles
    Level 3: Haste, Flame Arrow, Hold Person, Stinking Cloud
    Level 2: Darkness, Ultravision, Flame Weapon, Combust, Cloud of Bewilderment
    Level 1: Protection from Alignment, Mage Armor, Charm Person, Magic Missile, Grease

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